#BladesAgainstDarkness

#BladesAgainstDarkness

#BladesAgainstDarkness

Here’s a peek at the Gothic Horror alternate setting The House of Usher. This will be part of a section that will demonstrate how to modify the game to fit it into different settings.

Current status of the project is that beta play-tests continue. For those of you who are familiar with the alpha there will have been many changes, but the largest one is better integration with the core mechanics of Blades.

Now each section of the dungeon has a Threat rating (an analogue to Tier) that drives the difficulty of jobs as well as the scope of the rewards. Successful jobs in a particular zone reduce its threat. Meanwhile Heat and Wanted have been replaced with Ire and Awakening.

Remember that bit in The Lord of the Rings about how the dwarves of Moria delved too greedily and too deep? Keep that in mind when you’re out on a job…

All of these concepts are in high flux right now and I don’t have a lot of bandwidth for testing at this point (I’m also a Electrical Engineering student and it’s coming up on the end of the semester) but I hope to have something playable for you all soon.

https://drive.google.com/file/d/0B4bjxjnr2p_ILWZ2dHZ5RFlPOFk/view?usp=sharing

9 thoughts on “#BladesAgainstDarkness”

  1. Darkest Dungeon and Bloodborne are the major touchstones for this setting. This map is supposed to communicate the various zones (Witchlight Bridge, Dustmarket, Briarwood Park, etc) packed into the city so you can say “Lets go THERE and do a job!”

  2. Dylan Green​ My fellow Dylan! I’m going to be starting a new open table in the new year and I’d love to help playtest BAD there if you could toss the latest stuff my way. We playtested BitD since v2 so we have some experience, I think we’ll be able to provide some informed feedback. Hope to hear from you!

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