Hey Stras Acimovic! Along with everyone else heaping praise upon Scum & Villainy (deservedly so), I wanted to point out a specific ability under the Stitch: Moral Compass: When you do the right thing at cost to yourself, mark XP.
I’ve been struggling with my Glow in the Dark post-apoc hack’s Leftover playbook (the Fallout 4 survivor, Planet of Apes, person-out-of-time idea), and I’ve been trying to put the idea of drawing strength from convictions into a special ability. My closest attempt was complex and fiddly, but man, you guys nailed it with Moral Compass. So simple and concise.
Thanks ^_^ I had a crew all take that as veteran once as their starting ability. It very much let me know the type of game they wanted to have.
One of my goals with S&V was to show different knobs you could turn when hacking. That’s why I removed some stuff folks are scared to touch, and fiddled with powers a bit off the beaten path (there are no XP based powers in core blades) partially because I thought they would be a good fit and partially because I’m hoping fine folks like yourself will use it in their own hacks ^_~