John Harper: As someone who just discovered this game (REALLY late to the party…), will the source files for the…

John Harper: As someone who just discovered this game (REALLY late to the party…), will the source files for the…

John Harper: As someone who just discovered this game (REALLY late to the party…), will the source files for the game be a Kickstarter exclusive? Will there be any way to pay for access to those down the road? I have some playbooks I’d love to make and share. What a brilliant product, thank you.

Help me understand the ghost field.

Help me understand the ghost field.

Help me understand the ghost field.

Our group is about to start our delve into Blades and we ran a short test score to play with the rules and our Whisper started throwing ideas out and I didn’t know exactly how to catch them.

What cool things can you do with compel? How have you used it in play in fun and interesting ways? What clever uses have non-Whisper characters done with Attune?

Can I have some anecdotes from you guys to get a feel of how this played out in your Doskvol?

Starting a new Campaign tonight.

Starting a new Campaign tonight.

Starting a new Campaign tonight.

I don’t want to set another game in Duskvol this time. So instead, it’s going to be taking a trip to Throne, from Kill Six Billion Demons. Seems like it’ll make a great match with a little fidgeting: the Hull playbook looks like it’ll make a great K6BD Angel for example.

Looking forward to seeing how it works out! If it fails, I’ll just fall back on Duskvol and restart 🙂

Just picked up my copy of 7.1 and I have to say this is a great read (and hopefully a great play once I have my…

Just picked up my copy of 7.1 and I have to say this is a great read (and hopefully a great play once I have my…

Just picked up my copy of 7.1 and I have to say this is a great read (and hopefully a great play once I have my first session!). I have a question about consequences however. Say it’s a risky position and my player rolls a 4 so he succeeds with some complication. Who decides the type of complication? Me as the GM? Or the player, but I say how it goes down? From the examples in the book for ability uses it seems as though I choose, however when I read Survey, it seemed as though the player was deciding. This had me confused. So which is it meant to be??

With character items, are the assumed to carry all items associated with their playbook and the items on the right…

With character items, are the assumed to carry all items associated with their playbook and the items on the right…

With character items, are the assumed to carry all items associated with their playbook and the items on the right sidebar are counted for character load?

The Porcelain Dolls: Session 33 (September 07 2016)

The Porcelain Dolls: Session 33 (September 07 2016)

The Porcelain Dolls: Session 33 (September 07 2016)

Continuing to get the Moon’s Daughter up and running:

Shade works on finding people who are disreputable enough to work as drug dealers, but not so disreputable that they are a business liability. He has a list of people in mind. I throw down two clocks, one for filling the positions the Dolls need (completing it gets the back room properly staffed), and the other for the list of potential applicants (every failure is a tick that depletes the list). Each is 6 segments. Unfortunately, his first three attempts are strikeouts:

* (3 on Hunt roll) The first, a Severosi named Matteo, is incredibly twitchy. Shade Attunes, and gets all manner of red flags from the guy’s demeanor, especially when drugs are mentioned.

* (1 on Hunt roll) The second, a Skovlan named Frans, turned up dead a couple of days ago, and had already been carted off to the crematorium. When it comes out that Frans had made the mistake of picking a fight with someone who vastly outmatched him and was also incredibly tall , it’s decided by all the players that it was Constance.

* (2 on Hunt roll) The third, a tough-as-nails local named Irene, had reportedly had enough of living hand to mouth every day, and went off and joined the the Imperial Army.

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Constance goes to speak with Mordis in Nightmarket. She buys a dodgy stick & a meat pie, and explains the situation. They make a deal for Mordis to supply Blue Cloud in quantity, and Constance will get the usual wholesale discount. Constance mentions also wanting to sell other product. Mordis says he doesn’t deal in Bloodneedle for personal reasons, but he knows someone who can supply Dream Smoke, and he will will provide an introduction, explaining that his acquaintance is a bit nervous, and if Constance attempts to approach him on her own she’s likely to get an axe thrown at her head. The next time Kamali heads through Nightmarket, Mordis informs her that the introduction has been made, and gives her an address to pass on to Constance.

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Constance and Gears go to visit Gloves in Ironhook. They attempt to smuggle in a dagger, but it’s found. Constance is able to bribe the guard to give it to Gloves along with the care package they’ve brought him (containing food and other items). They meet with Gloves, who looks a little worse for wear. Gloves asks for Dream Smoke to boost his popularity, and tells Constance about Hook, who had been terrorizing him a bit before Tavrul stepped in. Constance brings him up to speed on current events on the outside. When Gloves heads back to his cell, he finds the care package with the dagger tucked inside.

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Shade gets frustrated with his lack of progress , and goes to get help from Setarra. He tells her his troubles, and she tells him to recite the rest of the names on his list as she brushes her hand against his cheek. She is able to find them easily (now he’s rolling two dice on Hunt).

* (4 on Hunt roll) First they find the next guy on Shade’s list, a gutter rat named Andreas, in a flophouse in Nightmarket. He’s perhaps a touch happier to see Shade than he really should be, and keeps looking over his shoulder. When pressed about it, it comes out that two Severosi legbreakers are under the impression that he stole 4 Coin from them (the fact that it happens to be true seems to be beside the point). He reveals that he still has the cash, but is dismayed at the thought of having to give it up. When Saul di Renzo and Basaba Centanni show up, Shade negotiates with them, and gets them to agree to not break Andreas’ fingers if he gives back the money, and Shade takes responsibility for him. They frog-march Andreas back to his hidey-hole to retrieve the cash, and he promises to show up the next day at the Leaky Bucket. Shade tells the legbreakers that Constance is working on opening a boxing club soon. They give him their card (“di Renzo & Centanni – Protection”).

* (6 on Hunt roll) Then they track down Muhammad and Samir, two Iruvian brothers. Shade explains the situation, and they are happy with the prospect of coming to work at the Moon’s Daughter.

Now they’ve exhausted Shade’s list, and are only halfway to getting the personnel they need. Fortunately, Setarra knows some people who should be reliable.

* (Another 6 on Hunt roll) They head to the rooftops in Charterhall, where they find Luther and Ezra, two shadows currently casing a building across the street. The burglars are startled that someone was able to sneak up on them, but bow respectfully when they see Setarra. Shade gives them the offer, and they defer to Setarra. She says it’s alright, and they agree, and will meet Constance at the Bucket in the morning.

* (2 on Hunt roll) They head to Charterhall to a tavern (Cat & Cradle), Setarra heads straight into the back room, only to find no one there. She is confused for a moment, before she heads to the corner and overturns a barrel to discover a dead body stuffed inside, apparently the man she was expecting to come and talk to. She is barely able to contain her anger, and quietly asks Shade to go and lock the front door. Manners Maketh Man, indeed.

https://www.youtube.com/watch?v=HWYLFizhjHs

Notes:

I dropped a few subtle hints regarding the extent of Setarra’s powers and abilities that I’m quite pleased with.

#dontmesswiththedolls

Question time!

Question time!

Question time!

Love the game, just need some help working through some things.

1.) What’s a sentinel? A Hound PC has them marked down as a friend and I’m trying to figure out who they are. Are they associated with The Inspectors?

2.) War?! Okay if the Lampblacks start the game at Tier 2 (weak) and they get in a war with the players. They drop down to Tier 1(weak)? If the players are going to hit the hold of an enemy gang, they first have to do an investigation to figure out how they’re vulnerable right? Is grinding a gang down really how its suppose to go? I think my Bazso Baz is running around with a gang of 5 now…

3.) Any thoughts on gangs merging? What kind of rep boost would that be? or is it just Turf?

4.) Do all scores payout? The PC are hawkers, and some of their scores have been mostly territory control and fending off warring factions. Do they still get pay out for those, even though no product is being moved or anything was stolen? What about when they are just fending off an attack? Is that even a score do they get downtime actions after that?

Devil’s bargains can make a lot of different fronts to fend off, pretty quickly! I’m having fun with the game and appreciate any help.

Started listening to Friends at the Table playing the game and its great and is great demonstration of the rules.

Started listening to Friends at the Table playing the game and its great and is great demonstration of the rules.

Started listening to Friends at the Table playing the game and its great and is great demonstration of the rules. Make me want to play it even more!