11 thoughts on “I’m wondering.”

  1. I REALLY hate promoting another game here, but Night’s Black Agents works so well as a spy game. It’s a bit more free form, but it works much better for a “realistic” game.

  2. NBA has been in my radar for a while, but it’s not exactly what I’m looking for. I was looking for something more in the style of BitD or PbtA.

    (I’ve been reading Bubblegumshoe, and that’s my first foray into the system. I will get to NBA eventually, I’m sure).

    Thing is yesterday I was checking a couple of my Spycraft books (The 1960’s and World on Fire) and had an itch for playing some spy game, using maybe something from them.

    But I doubt my current group would enjoy the original system, and so I was looking for something more in the line of BitD and PbtA

  3. If I were going to make archetypes of spies, there would be a cleaner, a counterfeiter, a driver, an entry man, a hitter, and a face. I feel that would reflect the current playbooks accurately.

  4. The hack that Alfred Rudzki  posted is great, I’ve been reading it and I like it a lot, but still seems to be more related to gumshoe that to AW or BitD, not exactly what i was looking for (but I’m very tempted to play it anyway, I like the adventure)

    I’ve been checking again the BitD playbooks, and yeah, there’s a lot of potential there. I’ve been also revisiting the Scum & Villainy pdf that Stras shared in july, and I think that there’s also plenty of useful things there.

    -Actions should be revised. Most of them are perfect as they are, but some need to be fine tuned to the genre. S&V is a great example of how to do it. We need Hack, Doctor and Helm/Drive as actions, and maybe try to merge Hunt/Survey into one. Consort probably could use a rename or slight modification…

    -I like the idea of a Starting Ability for Playbooks that S&V uses.

    -Also Gambits could be reskinned as Agency Resources, or something in that line…

    -Equipment would be established, with maybe a special equipment list in the Agency Sheet, that could be requisitioned using Gambits.

    – Crews could become Agency, and maybe Claims could be related to international conspiracies or influence (frankly, this is a part of the game I still have to invest some time to understand properly, I’m a few qs version behind…)

    – I like the playbooks proposal by Trung Bui,  but still would use concepts from Spycraft, using the playbooks from BitD and S&V as templates. (that’s me, since I started thinking about this when i thought about a hack of that game ). We take the ones whose concept is closer to what we want, and make proper changes…

    Advocate (Speaker)

    The Face/Faceman (Lurk)

    Explorer (Hound)

    Hacker (Mechanic)

    Pointman (Spider)

    Scientist (Stitch)

    Soldier/Hitter (Cutter/Muscle)

    Wheelman (Pilot)

    There would be a few of the original Spycraft classes missing, like Sleuth and Snoop, not sure how to approach them at this stage…

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