So we have an Artificer Leech in our group, and I am not fully satisfied with the way I am currently running the game for him. The way we that ability has usually worked historically was flashing back to him making a gadget that was perfect to the situation at hand. On the one hand, that is sweet! We had an rage essence diffusing grenade that sparked a brawl in the ranks of a bluecoat ambush. On the other hand, aside from picking locks, that’s all I’ve seen his sweet sweet Tinker score be used for. Plus, flashbacks, though I like them in principle, also have a bit of detrimental effect on the forward momentum of a scene.
I think this comes down to the fact that I don’t really have a good grasp of the technological backbone of the city. I’d like to be able to close my eyes and automatically see wiring, piping, chugging machinery and know what their purposes are.
So, help me get there! What kind of tinkerable tech is prevalent in your games?