Lurker (pun intended) from the kickstarter, first time poster…

Lurker (pun intended) from the kickstarter, first time poster…

Lurker (pun intended) from the kickstarter, first time poster…

One of the things I love in the game is the flashback mechanic, that matches perfectly with the “heist” feeling of the game.

I’m wondering…how do you people manage the flashbacks in the game? Do you allow other PCs to get involved, or just the chareacter calling the flashbacks? How do you avoid contradictions with known “facts” of the game? (for example, the PC gettting hurt “retroactively” during the flashback)

My regular group was wondering yesterday if after a score do you roll entanglements before adding heat?

My regular group was wondering yesterday if after a score do you roll entanglements before adding heat?

My regular group was wondering yesterday if after a score do you roll entanglements before adding heat? or do you add heat then roll entanglements?  (I couldn’t find any reference to it in the pdf, apologies if I’m just being stupid and just can’t find it )

Ran a FTF game of Blades yesterday at Conception a UK con with two of my on-line game characters and three new to…

Ran a FTF game of Blades yesterday at Conception a UK con with two of my on-line game characters and three new to…

Ran a FTF game of Blades yesterday at Conception a UK con with two of my on-line game characters and three new to Blades players. The crew managed to do three scores in four hours including character generation and teh final one managed to take down Ulf Ironborn. The crew arranged for the spy who was the contact for one of the Hounds to lure him to a house for information where the Leech had previously arranged him to have  Sweeny Todd moment involving a chair, a trapdoor and an acid bath. A bad roll by the Tinkering Leech caused the chair to partly miss the acid bath but the Cutter’s blade did the job aided by two other characters. The noise alerted Ulf’s second in command who rushed in to the room above only to be shot right after the Hound had put a bullet into the head of his spy Friend to clean up the loose ends. A second shot dealt with the 2-i-c and the way was open to claim not only the purse from Mylera Klev for dealing with the spy but also to take down the Ironborn’s crew as well as acquire the street fence from them. The crew are definitely on the way up.

Duskwall Heist Deck!

Duskwall Heist Deck!

Duskwall Heist Deck! I won’t keep tooting this horn, but since the .pdf of the deck came out, I wanted to make a heist with it and show you guys how the cards look.

Also, these heists I’m generating are setups that you can use if you’re pressed for time. I built them with the cards, but regardless, they’re built and ready to use for a wide variety of potential employees. So, you’re welcome to them! A handful of paragraphs to set up the intrigue and point towards the obvious as well as a few non-obvious tricks ready for the crafty GM to pull. =)

https://fictivefantasies.wordpress.com/2016/01/29/5661/

https://fictivefantasies.wordpress.com/2016/01/29/5661

Question regarding a crew of Cultists.

Question regarding a crew of Cultists.

Question regarding a crew of Cultists.

Assume they begin with an Artifact/Supplication, much like in the quick start Thieves starting with a hunting ground?

Anyone have an idea what they can be used for mechanically?

I’m thinking using their quality as teamwork for related occult actions but wouldn’t mind knowing the official slant on it.

The Blades in the Dark Heist Deck now has a trimmed down version available in .pdf form!

The Blades in the Dark Heist Deck now has a trimmed down version available in .pdf form!

The Blades in the Dark Heist Deck now has a trimmed down version available in .pdf form! 

http://tinyurl.com/jn7ong5

This includes 30 obstacles (without scaling suggestions), 20 powerful people, and 20 treasures. You can print the cards out yourself.

http://tinyurl.com/jn7ong5

I have just been inspired by a glorious mash-up.

I have just been inspired by a glorious mash-up.

I have just been inspired by a glorious mash-up.

Play InSpectres–in Duskwall. 

The three anchoring concepts in InSpectres are that it is rules lite, it is player driven within a structure, and it is about the work-a-day ho-hum business of cleaning up supernatural messes.

I might have to put a little thought into a conversion document. But seriously–the idea is golden!

http://www.rpgnow.com/product/17891/InSpectres?it=1

For those unfamiliar with the game, you can get a glance at its basics by looking at the background material I made for it.

https://fictivefantasies.wordpress.com/2014/07/29/inspectres-support-material/

So… I’m thinking switch around the mission generator, and have some freelance ex-rail jacks or ex-spirit wardens, and whispers, available to sort out pesky escaped echoes in the ghost field.

I think I might have to do more with this.

http://www.rpgnow.com/product/17891/InSpectres?it=1

Finally sat with friends & burned up the scoundrels of The Way of Vooris Cult.

Finally sat with friends & burned up the scoundrels of The Way of Vooris Cult.

Finally sat with friends & burned up the scoundrels of The Way of Vooris Cult. Here’s a pinterest board with inspiration plus scans of the character & crew sheets.

Roll call:

Tick Tock the Leech, a calm, wiry mechanic from Tycheros

Cross the Whisper, a dark, fierce minor noble also from Tycheros

Skinner the Hound, a brooding, cold sniper from Iruvia

They worship Vooris, an alluring yet cruel old God who wants ghosts to be free to roam and not incinerated in electropasm.

Their lair is hidden beneath an aqueduct, with cavernous underground arches and space to expand into, once the rubble & detritus of generations of neglect, flooding, subsidence & rebuilding have been dealt with.

The funniest moment of the evening was the players of Tick Tock & Cross pronouncing Tycheros differently, with Cross saying “Tie-ker-rose” and Tick Tock “Titch-er-oss”, leading them to decide the nobility (Cross) and commoners (Tick Tock) actually pronounce it differently. Which led on to many attempts at what they are called as a people “Tiekeronians”, “Tycherosites”, “Tykes” and on, and on…

Oh, as they don’t have the quarters upgrade they decided they rent a room above a noodle bar (not far from the aqueduct), which was where he two Tykerites met.

Also, the leader of their cult (also a Titcheroonian) recently died and as yet none of the PCs have taken over the leadership so it’s a loose triumvirate.

Looking forward to the next session 🙂

http://pin.it/VZTLHRd

When you gain experience from playing well your Background is the point going to playbook blades or to the attribute…

When you gain experience from playing well your Background is the point going to playbook blades or to the attribute…

When you gain experience from playing well your Background is the point going to playbook blades or to the attribute blades where you placed you action point?