I’m running an online game of Blades in the Dark using the Quick Start rules with three players, though often only…

I’m running an online game of Blades in the Dark using the Quick Start rules with three players, though often only…

I’m running an online game of Blades in the Dark using the Quick Start rules with three players, though often only two can attend.

Session 2 of #theHulls

The players immediately launched into long-term strategising to play factions against factions. Given they dodged Baszo’s question, they make their own work and decide to steal turf. This ends up being an disused dock of the Seaside Dockers, that’s been largely disused since a leviathan ship wrecked at the pier end.

Deception plan, they’re dropped off in a fog on the North Dock dressed as Customs Officers from the Ministry of Transport. The hope is the Seaside Dockers have the place not well guarded, on account that word has they’re busy helping the Red Sashes out.

A poor engagement result means, unfortunately, the Foghounds have the same idea and they spot four short shallow hulled dinghy hidden under the dock.

I setup three clocks

– Convincing the Dockers, Clock: 6 segments

– The Docker calls reinforcements, Clock: 4 segments

– Foghounds start shooting, Clock: 4 segments

Rat and Dust hear a loud conversation in the warehouse at the head of the dock. Rat (the Lurk) gets on the roof, but only because Dust (the Slide) creates a distraction by loudly banging the door open in full Customs Officer disguise.

Inside there is one swarthy, huge Docker (Clave) sitting at little card table playing cards and largely ignoring the four well armed Foghounds confronting him.

The Foghounds leader (Moon) sends one of Foghound to dismiss the intruder. Dust (aka Officer Strathmill) begins convincing them he’s an official representing the Strathmill’s, the noble house that owns the shipwrecked Leviathan Hunting Ship sunk at the end of North Dock. She casts an appraising eye on the opposition, and summarily shouts “Stand down men!”, glancing at the roof. There’s shuffling and answers in return thanks to Rat’s acrobatic skill, adding +effect to convincing the Docker (and by corrollary the Foghounds) that Dust has significant backup. 3 ticks toward Convincing the Dockers. The Docker stops playing cards.

The Foghounds look trigger happy, trying to decide whether to start shooting or back out. 1 tick toward the Foghounds start shooting.

Rat has a flashback about reaching out to his connections with the Inspectors and asking for a couple of Inspectors to take a short detour on their patrol past North Dock at this time. A complication from the flashback roll made most sense as another tick toward the Foghounds start shooting.

Anyhow, back in the present, two Inspectors walk past, stopping asking the Custom Officer still in the doorway if he’s having any trouble. Inspector Booker takes a particular interest in Dust’s (fake) family name and a case she is working on. Accepted Devil’s Bargain: Inspector Booker wants Customs Officer Strathmill (Dust in disguise) to drop by her office in White Chapel to discuss a case.

Anyway, with a Critical Success, Dust fills out the clock Convinces the Docker (and the Foghounds by corollary) that she’s the real deal and has legit claim on North Dock.

The Foghounds were close to shooting the place up, but the Docker stands up and gentleman-like escorts the Foghounds off the premises. The Docker agrees to relay terms to allow a small outfit “The Hulls” use of the premises as they working as agents for the Strathmills.

https://pinitto.me/n/thehulls#

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