I had a quick question that I couldn’t find in the posts. Is there anything explaining what the alchemicals in Leech play book do, or a way to approach it? I’m starting up a game next week and I wanted to be prepared before I’m asked about them.
I had a quick question that I couldn’t find in the posts.
I had a quick question that I couldn’t find in the posts.
Heh. I’m glad I’m not the only one asking about the Leech. 🙂
I think until we get the full rules, the idea is to get the Leech player to be the authority on alchemy. So if you asked me that question as GM, I would reply: “I dunno, what DO the alchemical on your equipment list do? More importantly, what would you like them to do (in the fiction)?”
“alchimist” and “artificer” seem to similar. I just can’t quite seem why would someone take both of them, and they make the playbook feel thematically and mechanically dull. “Physicker” is great though.