41 thoughts on “Pre-KS Sneak Peek: the Thieves crew sheet!”
Looks Great John! Could you maybe let on to are other crew Choices available? I know you’ve mentioned Hawkers, Assassins before in the playtest hangouts, but others?
Sure thing. The current set is:
Assassins
Breakers (extortionist thugs, kind of)
Cult
Hawkers
Smugglers
Thieves
And, if we hit the stretch goals:
Bluecoats
Inspectors
Enforcers
Spirit Wardens
Rail Jacks
PLUS, some others, which are part of playsets that James Stuart, Stras Acimovic, Chris Bennett and others are doing. It’s gonna be nuts!
Pretty Psyched!
As of Beta 07, the others are Smugglers, Cult, Breakers, Hawkers, and Assassins.
Is there a mechanical method for deciding Crew Playbooks? or is it just consensus post discussion during chargen?
I like the Roster names too! So many friends as easter eggs 🙂
Yep, it’s consensus. You either pick the crew first and then make PCs, or the other way around.
Sleek
SHUT
UP
AND
TAKE
OUR
MONEY
Are any of those “rob from the rich and give to the poor” types?
I don’t know what a bluecoat is, but I’m sure they’re the coolest!
Philip LaRose Bluecoats are the cops in the setting.
Rob Wieland Any of them can be. Take “affiliation” or “faith” as your vice, and spend your loot and efforts on helping the poor.
Philip LaRose They’re the street patrol of the city watch. The meanest gang in Duskwall.
Is there a con-artist crew to get some Gentlemen Bastards-style heists going on?
Gentlemen Bastards are Thieves. Locke is a Slide, Jean is a Cutter, Bug is a Lurk. That should explain the character types a bit too ^_~
Stras Acimovic I thought that was a possible answer to my question 🙂
I was just thinking about this last night actually! ^_^ I spent some time thinking of my favorite thieves and their gangs (like the Jhereg from Vlad Taltos would be Breakers, the Wire is Bluecoats vs Hawkers) and which character type all the characters would be.
Re: bluecoats, sounds right. If I’m going to be bad, it’s ’cause I’m doing good.
Alllll the stretch goals!
Inspectors and Enforcers have me curious
I would like to see (maybe as stretch goal) suggestions for running different PC crews against each other. A group of Bluecoats versus a group of Hawkers battling over a block. That might be a fun LongCon style game – Who Runs Duskwall?
I love that Dowler, Laroze, and Amancio, some of my real-life contacts with the Seattle game scene, get shout-outs here as in-game contacts.
I want all of those stretch goals!
Oh no, this starting to look dangerously cool.
The whole thing is thrilling, cant wait to try it.
I have a thing I want to make for this, but also too many projects at present and not enough XP yet in terms of playing the actual game. It’s in my slow cooker, tho!
Wow. This looks damned cool. Knowing very little about the game, love that I can already get a pretty good feel for the game just from these sheets. Love the idea of a crew sheet.!
.
What do you guys think is on the Cult’s sheet? I have a feeling that when I get to run Blades, my players will flock to that group just to screw with me and my expectations.
Probably a lot of demon/ghost adventures, like cutting deals or getting other people’s souls.
Yeah, after the cataclysm death is a pretty messed up thing. All the parts after are up for grabs these days.
I am now imaging a Cult group themed as the Ghost Busters.
What I am missing is a kind of machinist group, as its a dark-industrial setting or not?
Though a machine cult might be fun. “We are building angels to purify Duskwall of demons.”
How animistic is the setting? I know that ghosts are a thing, but what about actually spirits of things?
We haven’t seen any animism yet, but it would fit right in if you wanted to go that way.
So if my players want to make a whisper who is more shaman than necromancer, it wouldn’t be out of place but it also wouldn’t really be supported in setting either? (I’m okay with this.)
The thought did just occur to me of a Whisper who is more mad scientist and shoves ghosts into machines for SCIENCE! That would be fun.
I’m picking up on quite a few shout outs in the roster list. It’s like a game to suss them all out!
Yeah, George, the setting has certain details, but is there mostly to prompt you to come up with cool stuff. So you could definitely run with that.
I’m considering a midnight EST stealth launch (see my post, above). Will that work for the Europeans?
I’ll officially announce it tomorrow morning, but you’d all get a bit of a head start.
prepares his refresh skills
Every Minute earlier is great 😉
But I will not likely be Wake at 6 am./your midnight.
Looks Great John! Could you maybe let on to are other crew Choices available? I know you’ve mentioned Hawkers, Assassins before in the playtest hangouts, but others?
Sure thing. The current set is:
Assassins
Breakers (extortionist thugs, kind of)
Cult
Hawkers
Smugglers
Thieves
And, if we hit the stretch goals:
Bluecoats
Inspectors
Enforcers
Spirit Wardens
Rail Jacks
PLUS, some others, which are part of playsets that James Stuart, Stras Acimovic, Chris Bennett and others are doing. It’s gonna be nuts!
Pretty Psyched!
As of Beta 07, the others are Smugglers, Cult, Breakers, Hawkers, and Assassins.
Is there a mechanical method for deciding Crew Playbooks? or is it just consensus post discussion during chargen?
I like the Roster names too! So many friends as easter eggs 🙂
Yep, it’s consensus. You either pick the crew first and then make PCs, or the other way around.
Sleek
SHUT
UP
AND
TAKE
OUR
MONEY
Are any of those “rob from the rich and give to the poor” types?
I don’t know what a bluecoat is, but I’m sure they’re the coolest!
Philip LaRose Bluecoats are the cops in the setting.
Rob Wieland Any of them can be. Take “affiliation” or “faith” as your vice, and spend your loot and efforts on helping the poor.
Philip LaRose They’re the street patrol of the city watch. The meanest gang in Duskwall.
Is there a con-artist crew to get some Gentlemen Bastards-style heists going on?
Gentlemen Bastards are Thieves. Locke is a Slide, Jean is a Cutter, Bug is a Lurk. That should explain the character types a bit too ^_~
Stras Acimovic I thought that was a possible answer to my question 🙂
I was just thinking about this last night actually! ^_^ I spent some time thinking of my favorite thieves and their gangs (like the Jhereg from Vlad Taltos would be Breakers, the Wire is Bluecoats vs Hawkers) and which character type all the characters would be.
Re: bluecoats, sounds right. If I’m going to be bad, it’s ’cause I’m doing good.
Alllll the stretch goals!
Inspectors and Enforcers have me curious
I would like to see (maybe as stretch goal) suggestions for running different PC crews against each other. A group of Bluecoats versus a group of Hawkers battling over a block. That might be a fun LongCon style game – Who Runs Duskwall?
I love that Dowler, Laroze, and Amancio, some of my real-life contacts with the Seattle game scene, get shout-outs here as in-game contacts.
I want all of those stretch goals!
Oh no, this starting to look dangerously cool.
The whole thing is thrilling, cant wait to try it.
I have a thing I want to make for this, but also too many projects at present and not enough XP yet in terms of playing the actual game. It’s in my slow cooker, tho!
Wow. This looks damned cool. Knowing very little about the game, love that I can already get a pretty good feel for the game just from these sheets. Love the idea of a crew sheet.!
.
What do you guys think is on the Cult’s sheet? I have a feeling that when I get to run Blades, my players will flock to that group just to screw with me and my expectations.
Probably a lot of demon/ghost adventures, like cutting deals or getting other people’s souls.
Yeah, after the cataclysm death is a pretty messed up thing. All the parts after are up for grabs these days.
I am now imaging a Cult group themed as the Ghost Busters.
What I am missing is a kind of machinist group, as its a dark-industrial setting or not?
Though a machine cult might be fun. “We are building angels to purify Duskwall of demons.”
How animistic is the setting? I know that ghosts are a thing, but what about actually spirits of things?
We haven’t seen any animism yet, but it would fit right in if you wanted to go that way.
So if my players want to make a whisper who is more shaman than necromancer, it wouldn’t be out of place but it also wouldn’t really be supported in setting either? (I’m okay with this.)
The thought did just occur to me of a Whisper who is more mad scientist and shoves ghosts into machines for SCIENCE! That would be fun.
I’m picking up on quite a few shout outs in the roster list. It’s like a game to suss them all out!
Yeah, George, the setting has certain details, but is there mostly to prompt you to come up with cool stuff. So you could definitely run with that.
I’m considering a midnight EST stealth launch (see my post, above). Will that work for the Europeans?
I’ll officially announce it tomorrow morning, but you’d all get a bit of a head start.
prepares his refresh skills
Every Minute earlier is great 😉
But I will not likely be Wake at 6 am./your midnight.