Hey folks. Band of Blades is out on Drivethru! This is the Dark Military Fantasy hack of blades.

Hey folks. Band of Blades is out on Drivethru! This is the Dark Military Fantasy hack of blades.

Hey folks. Band of Blades is out on Drivethru! This is the Dark Military Fantasy hack of blades.

http://www.drivethrurpg.com/product/243347/Band-of-Blades-Digital-Edition-Early-Access

This is a bit beefy to be called a “quick start”. You’re looking at over a 100 pages of content and a bunch of art. I know a bunch of you were waiting expectantly and I hope it lives up to your hype.

I’ll be updating DriveThru and Blades backers concurrently (any delays should be minimal as files get shuffled and folks post stuff). Backers should be getting their stuff soon as updates are written and files uploaded.

Good luck. Let us know what you think. ^_^

http://www.drivethrurpg.com/product/243347/Band-of-Blades-Digital-Edition-Early-Access

For those of you that are interested – Roll20 now officially supports Scum & Villainy sheets.

For those of you that are interested – Roll20 now officially supports Scum & Villainy sheets.

For those of you that are interested – Roll20 now officially supports Scum & Villainy sheets. Huge thanks to Chris for his hard work. He’ll continue to make updates and add features, but the core should be up in all it’s neon-blue on dark blue sci-fi glory ^_^

To use them just start a game, and in the Optional: Character Sheets – just select “Scum and Villainy” (the field is searchable).

Go play games!

Well, it took a while folks, but Band of Blades is laid out, printed, hand-folded and ready for alpha at…

Well, it took a while folks, but Band of Blades is laid out, printed, hand-folded and ready for alpha at…

Well, it took a while folks, but Band of Blades is laid out, printed, hand-folded and ready for alpha at GoPlayNorthWest this weekend.

It ate up a chunk of my life, and forced me to learn a bunch of illustrator but I couldn’t be more proud of this. Here’s a sneak peek at some #BandOfBlades stuff for all you patient fans. I hope you enjoy.

Hey Folks.

Hey Folks.

Hey Folks.

Just wanted to let everyone know that Scum & Villainy v1.6 is out!

What’s the differences in 1.6?

It’s got 22 new pages, some rules clarifications, 2 new ships, rules updates for final Blades release, a ton more examples, and some world building. Aside from full faction plates, this should be everything new that’s coming in the core S&V text.

Where can I get it?

If you’re a backer, you should be able to go back to the release link and the files will be updated.

If you got it on DriveThru you can you should have gotten an email notifying you of updates, but if that got spam-boxed or whatnot, you can go to Drivethru, log in and download the new files (either from your library or from the product page).

What’s next?

John LL and I will be prioritizing Band of Blades work next till there’s a playable alpha/beta. So expect more news on that this month.

For S&V we’ll be working on 1.7 which will mostly be incorporating existing blades rules into the text (still waiting on the SRD) so that S&V becomes standalone – and finishing up the remainder of the faction plates. Though that’s a ways off (largely because it’s a ton of text).

We made a chunk of stuff for our home game that we’re talking about releasing as a small expansion this summer (not sure if folks are interested though).

See you around space cowboys. Tell me what you think of the new ships!

Some Band of Blades previews!

Some Band of Blades previews!

Some Band of Blades previews!

So while we’re working on the edits to S&V 1.6 (it’s coming, I promise – we get through a few more page-edits each weekday) John LeBoeuf-Little and I have been working on Band of Blades (our next release).

I’ve been working to level up my design chops, and try to get that gritty dark-fantasy feel to the sheets and the text. It’s coming along I think! The printer I was using ran out of color (so you can’t see the sweet, red bookmark looking band for personal advancement on the inside of the sheet). But here’s some pics I snapped yesterday.

Let me know what you think!

Hey folks.

Hey folks.

Hey folks. A bunch of you asked for a way to get S&V outside of the kickstarter stuff. Good news! it’s up on DriveThru.

http://www.drivethrurpg.com/product/198681/Scum-and-Villainy-Digital-Edition-Early-Access

BE AWARE: This is not likely to end up a book. It’ll probably be a ~50-60 page or so PDF by the time it’s done (and standalone, so you won’t need blades to play it) but right now it’s exactly what went out to backers – which means you’re expected to know Blades and to have the QS to play it.

I’ll be updating it at the same time I do the backer updates … but DriveThru has validations and approvals, so that’s going to be the only delay.

Cool? Cool. Have at – as promised. Hope you enjoy.

http://www.drivethrurpg.com/product/198681/Scum-and-Villainy-Digital-Edition-Early-Access

Scum and Villainy

Scum and Villainy

Scum and Villainy

Here’s the first pass of the S&V playbooks John LeBoeuf-Little and I put together.

https://drive.google.com/open?id=0B_Hqgaulk6pvMUVZVmQxdEphVXM

Take a look, give me some feedback. Questions:

Is anything confusing or unclear?

Does anything grab you immediately?

Favorite playbook/power?

Extra rules, starting positions, ships etc will come as they get done.

I know most of Harper’s art galleries were somewhere between Thief and the new Musketeers, but for whatever reason,…

I know most of Harper’s art galleries were somewhere between Thief and the new Musketeers, but for whatever reason,…

I know most of Harper’s art galleries were somewhere between Thief and the new Musketeers, but for whatever reason, this really spoke to me as Blades. Figured I’d share.

https://imgur.com/gallery/l64uS

https://imgur.com/gallery/l64uS

Some days our home game is so entertaining.

Some days our home game is so entertaining.

Some days our home game is so entertaining.

When our Crew went up a tier they set up a bit of an illegal imports milking scenario. They get a cut of all illegal goods that come through the docks. I picked some groups that pay up without question (an Unseen shows up one day, all robe and mask, drops a bag of cash for goods unspecified and leaves). Some don’t (the Hive outright ignores their demands). So the Crew does a mission against them. Steals a very valuable casket of Iruvian Brandy they can’t replace on short notice.

The Hive starts paying. Last session they get robbed. All their cash vanishes. Folks start showing up trying to infiltrate their holdings. Other minor things just start going wrong. They decide that you can’t be solid Thieves if someone steals from you. So they’ve been working on who nicked them. 

They realize that their vault was opened via Ghost Key (in our game this has the ability to open paths through the ghost plane a few feet through solid objects). And there are less than 50 ghost keys in town. They’re very hard to make, requiring Essence of Void trawled from the depths of the Never Sea near the Maelstrom. Each key has a signature. Our whisper (Qess Kincaith) traces the signature to a key owned by the Forgotten Gods. Our Lurk and one of their elite shadows infiltrate the cult. They find out exactly who ‘done the deed’ as it were.

They arrange for a meet in neutral grounds. Whitecrown. Flag of truce. Public. Super upscale posh restaurant. They rent a carriage. The cutter (Roberto) and Lady Rivka Gibson dress up. They go to the meet. And ask some plain questions. The Forgotten Gods Whisper drinks tea and is generally snooty and cagey. It’s clear she’s got backers. She assures them it was ‘only business’ and ‘they should understand’. Rivka unloads both pistols out under the table. Stands up calmly and tells Roberto to bring the body.

They walk out amidst screaming upper class people pressing for the exits. Roberto hops up next to their Cabby and screams “drive”. There’s a bit of an escapade as they go careening out of Whitecrown. Inside the carriage they cut off the head, but plasm most of the body. They burst through a barricade of bluecoats, and ride into the worse sections before slowing.

As they get ready to leave, Roberto turns to a cabby and hands him one of the lead coins of the group (they have specific coins made that gang members have, you steal one you get a chance to join) and tell him that if he ever needs anything, he should bring it to their turf and ask. The poor man (wide eyed and terrified) takes it. I roll a die of fate for him, and yeah. He’ll keep quiet.

The crew picks up 4 heat. Flips over to the next wanted level (their reputation is Brutal, you see why). They snag an electrified cage to imprison the ghost from being summoned away. Wait 3 days. Then ask their questions and find out who is after them, and realize they’re caught between a rock (Level 3 faction) and a hard place (they just declared war on the Forgotten Gods).

So the real question is:

What sort of favor would a down on his luck coachman ask for?