Star Wars Scum and Villainy continues apace with the PCs making friends and meeting people across the Corporate…
Star Wars Scum and Villainy continues apace with the PCs making friends and meeting people across the Corporate Sector!
This time around they attempted to repair their reputation on the Reef, the floating city built on the back of a mega-whale after getting into a shootout at the docks last session. The Stitch did most of the heavy lifting, spending their downtime actions setting up a free clinic and tending to the wounds of lowlifes and pirates alike. His companions busied themselves healing wounds taken in the last session and indulging in their vices.
Their favored contact, and corrupt cop named Craig, called them with a job offer. Another cop, a detective with the Authority, asked them for help with finding his partner, a hot-shot junior detective who had gone looking for a band of criminals and gotten in over her head. As payment he offered a fake transponder module from impounding. The crew accepted and hit the streets of the Reef to dig up information on the missing detective. After a few missteps, they got on the trail of the Eels, a local outfit who has been seen tussling with the detective in a back alley. The Mechanic rolled a critical on their Skulk roll and got all the information they wanted on the Eels hideout. Built off to the side, it was a round building with access straight to the water. The Pilot had spent their downtime action rounding up some fellow Imperial deserters for a mission, and the plan was simple: the Muscle, Mechanic, Stitch and Speaker would breach the front door while the Scoundrel slipped in the back window and the Pilot brought their ship in from above to drop in their ex-stormtroopers as backup.
Engagement roll: 3
So we took our five minute break and I thought about how to represent a Desperate starting position. My decision was that the ground team would breach right into an outgoing search party led by a Force user, and the Pilot would be flying in to support them against a loaded blaster cannon. From there, things got even more interesting. The enemy Force user attempted to send the team flying, but the Mechanic revealed their latent Force sensitivity and struck back, sending the enemy Force user flying into the water and earning a concussion for themselves in the process. The Pilot rolled very badly on their strafing run and wound up taking a blaster bolt in the engines, but managed to bring the Invincible 2 down on the enemy base, crashing in through the glass ceiling and sending the support beams caving in. Which just so happened to help the Scoundrel, who was in a blaster fight with a tough gammorean jailer defending the kidnapped detective. The Scoundrel was sealed in the room as the team outside had to contend with a hail of blaster fire, which the Muscle droid dealt with via judicious application of a flamethrower.
From there the team and their stormtrooper backup fought their way to the ship so that the rattled Mechanic could get the engines working again. The Scoundrel found herself cornered in the jail as armed droids began to crawl in through the window, and she was only saved by the Muscle using Unstoppable to pull the beam out of the way and open the door. The Speaker was a little too intent on studying the droids and wound up taking a nasty cut from the enemy Force user, who had pulled himself out of the water. However, he caught a blast in the back from the Pilot manning the ship’s blaster cannon and got erased. The Stitch attempted to help a pair of wounded stormtroopers, and was confronted by an opportunistic looter in the process. This problem was again solved by ship-mounted blaster cannon and the Stitch escaped. With their crew loaded up and the detective safe, the ship managed to lift off and limp away from the Eels base, having effectively destroyed the whole gang.
Now they need to fix their hyperdrive and get the detective back to home safely, something that won’t happen easily with a shiny new Wanted level in the system and the First Order breathing down their necks.
One interesting thing about this game is that the players are fast on their way to earning a positive reputation with the Authority, who are essentially the Bluecoats of this setting. Since the cops are owned by corrupt corporations it doesn’t bother me as a story element, but it will be interesting if they can call in favors to keep the legit authorities off their backs while they deal with other criminal elements.