Hey Scum and Villainy peoples’, I got a question for ya.

Hey Scum and Villainy peoples’, I got a question for ya.

Hey Scum and Villainy peoples’, I got a question for ya.

The pilot ability Keen Eye reads: You have sharp eyes and notice small details many might overlook. Gain +1d when firing ship guns or making trick shots.

Can anyone explain to me what a trick shot is?

Are we just saying a tricky(difficult) shot? Perhaps something from long range?

I would also think bouncing a shot off something but as most guns in the game are explicitly some sort of plasma I don’t imagine they could bounce off walls/etc. like regular ballistics.

Do I just hope the enemy is standing underneath a chandelier?

Any examples would be greatly appreciated.

Hey just a quick Scum and Villainy question so perhaps Stras Acimovic John LeBoeuf-Little or someone else can help…

Hey just a quick Scum and Villainy question so perhaps Stras Acimovic John LeBoeuf-Little or someone else can help…

Hey just a quick Scum and Villainy question so perhaps Stras Acimovic John LeBoeuf-Little or someone else can help me. The Xeno ability explains that you can spend 0-3 stress to do something only members of your race can do. The book then goes on to give examples of 0-2 stress actions but never what a 3 stress alien ability would look like. As 3 stress is considerable I’m assuming it’s an extremely powerful ability but I don’t have any idea what a reasonable approximation of that might be. I’d definitely take examples from pop culture as shorthand.

Essentially just asking for some parameters to determine how far might be too far when it comes to a 3 stress Xeno ability and how it should be governed in game. Does it still enable you to take +1d and +1 effect on an action that still requires a roll? Does it perhaps work like “Leaf on the wind” and give BOTH +1d and +1effect on an action that still requires a roll? Just hoping for some slight clarification to give myself a better idea of what the upper limits of my Xeno abilities should look like.