Uncle Aldo’s Devil’s Bargain Emporium

Uncle Aldo’s Devil’s Bargain Emporium

Uncle Aldo’s Devil’s Bargain Emporium

 

The 847 catalog is out! All the hottest bargains, guaranteed!*

What’s Our Take? – The gang wants a bigger cut of this score. -1d on subsequent Development roll.

Walls Have Ears – Word gets out to a faction your crew is friendly with that you did a job against their ally if the Heat for this score is 2 or more.

 

Hunter or Hunted – So intent on tailing your mark, you fail to notice you yourself are followed by a rival.

 

All Or Nothing – If the danger comes to pass you cannot resist it.

 

Now Or Never – If you don’t overcome the obstacle entirely, you must abandon it forever.

 

*Uncle Aldo’s does not guarantee bargains; bargains may not fit your game.

https://docs.google.com/document/d/1FJcEBN2ym362NHJljC9QYDw9hUsu3zt1cShEdXh4Lw4/edit?usp=sharing

I was goofing around this evening making R-maps for my Blades game and it was only a bit more work to make the…

I was goofing around this evening making R-maps for my Blades game and it was only a bit more work to make the…

I was goofing around this evening making R-maps for my Blades game and it was only a bit more work to make the opening situation Faction map implied by the Quick Start (p4). I’m planning to use this next time I run a Blades one-shot.

If anyone wants to get the XMind file and clean it up, make it more usable, please let me know. I’m not a designer and I’ve never used Xmind before.

https://drive.google.com/file/d/0B156JfVtecqDVGVFbzlVcDlKWVE/view?usp=sharing

I can’t find the post that read in part “from my reading, it doesn’t seem possible for PCs to die”.

I can’t find the post that read in part “from my reading, it doesn’t seem possible for PCs to die”.

I can’t find the post that read in part “from my reading, it doesn’t seem possible for PCs to die”.

That query is responded to just fine in the FAQ, but I wanted to mention here what I’m thinking of as a baseline to direct a group’s discussion of the issue.

By default, when the fiction seems to contain lethal potential, the position is already DESPERATE and the PC chooses to “try again by taking a bigger risk and rolling a DESPERATE move,” then how about the default danger is death and by default the player is not going to choose to mitigate that result with Stress?

I also generally play with players that might choose death for their PCs before it got to that point if it felt right, but I can see some groups wanting a pre-defined “here’s where we hoist the ‘death flag’ line.” This might serve.

And they can still “go ghost”.

Blades in the Dark game/demo at Gametorm last night.

Blades in the Dark game/demo at Gametorm last night.

Blades in the Dark game/demo at Gametorm last night.

It’s not on the Action/Effect sheet but I thought I recalled seeing Background used as a modifier for Effect rolls in the KS AP. Did I imagine that? (we didn’t use Background for Effect, only Action)

One hiccup for the game was the segments versus stress usage for the two different uses of Effect rolls applications. I thought I’d explained “Scope of Action vs Resist a Negative effect” adequately but a couple players found the reference sheet leading to some confusion, e.g. “4 SEGMENTS, 1 STRESS” and had come to different conclusions initially. It may have been my poor explanation but I wonder whether that section of the reference sheet can be improved to show that segments and segments only are an application of the scope version and stress and stress only are an application of the resist negative effects roll.

The group picked Score II from the Quick Start (plant the strange artifact in rival’s HQ) and a Deception plan with a detail of using the Dockers (allies of the Red Sashes) to arrange a sit-down with Mylera Klev to get them inside the HQ. The party Cutter had a good relationship with the Dockers which gave the crew a +1 (Helpful) status with them. They were going to put the artifact in the trophy case of the Red Sashes’ sword-fighting school right under their noses.

I made two progress clock obstacles for their scheme. A four-segment “The Trust of Holtz” and a six-segment generically-termed “Red Sash Security”. The crew Slide, Cross, was known as Baz’s man and Holtz (leader of the Dockers) was going to be reluctant to arrange the sit-down as a result. If that worked, they were still going to have eyes and probably hands on them too prior and during the entire sit-down so arranging a moment to get the artifact into the trophy case was going to take some planning and a diversion or two.

The Wards / Patrols / Locks clocks from the book/quick start are great, but you can get more generic if you want and you give the players even more latitude in how they approach the score overall.

I really liked the feeling of the score in this session. It felt like a Gentlemen Bastards or Out of Sight con rather than the more traditional sneak-and-stab I was expecting.

The “Unquiet Dead” entanglement that resulted following the Development roll was eerily appropriate. Very cool.

Thanks so much to the players for sticking with me on this one. This was the first time I’d run/explained the game to other players who’d not themselves read the rules. Even trying to keep it to the minimum required explanation, there’s a pretty substantial chunk of rules to go over in the context of a convention one-shot.

Ben Kaser

Will #bitd be the hashtag for Blades in the Dark? I see it’s sometimes used as an acronym for “back in the day”.

Will #bitd be the hashtag for Blades in the Dark? I see it’s sometimes used as an acronym for “back in the day”.

Will #bitd be the hashtag for Blades in the Dark? I see it’s sometimes used as an acronym for “back in the day”.

edit: “Best In The Desert” too I see.