Hi there

Hi there

Hi there,

are any visual playing aids out there, apart from clocks?

I’d like to actually show my players the options of desperate, risky, controlled / (zero), limited, standard, great, (extreme) because in the heat of the moment wie tend to forget to talk about these factors (and therefore some situations are in fact desperate but nobody gets to mark xp for it).

Last time I just wrote the words on plastic cards and put them on our table, but if somebody out there, who has some design skills, already made cards – that would be awesome. 🙂

Hi there

Hi there

Hi there,

I got a question that’s possibly been discussed a few times already and also I know that by playing BitD we will create our own version of Duskwall, so there’s no right or wrong … but the whole leviathan blood / electroplasm / spirit essence / corpse dissolving action by the spirit wardens confuses me a little bit.

In my understanding (and I also read this blog article about lightning oil on https://fictivefantasies.wordpress.com/2015/07/07/leviathan-blood-lightning-oil-and-electroplasm/) it looks like this:

Leviathan gets hunted and drained -> leviathan blood (still alive) gets refined and in the process sucks electroplasm (or just spirit energy?) out of its surroundings -> then it becomes lightning oil / fuel … which is also called just plasm (?)

The spirit wardens take the corpses and burn them but they also use something to dissolve the electroplasm (or spirit essence? or the ghost within the body that consists out of electroplasm?) into spirit essence … or I’m not sure? I think I remember a passage in the book or in this group that said they use leviathan blood to suck the electroplasm out of the body, so it’s kind of like the refining process and has fuel as an outcome …?

When I look at all these questionmarks I have to say it looks like the opposite of understanding 😀

So, please tell me how do you depict this aspect of the gameworld in your version of Duskwall? 🙂