A nasty headache slowed me down Sunday night, but it didn’t stop the Shepherds!
We do a questionable job for a questionable patron for a questionable reward.
https://youallmeetinatavern.wordpress.com/2017/02/13/the-good-shepherds-session-11/
A nasty headache slowed me down Sunday night, but it didn’t stop the Shepherds!
A nasty headache slowed me down Sunday night, but it didn’t stop the Shepherds!
We do a questionable job for a questionable patron for a questionable reward.
https://youallmeetinatavern.wordpress.com/2017/02/13/the-good-shepherds-session-11/
Last night the Shepherds helped a young (and wealthy) noble woman meet with her secret lover.
Last night the Shepherds helped a young (and wealthy) noble woman meet with her secret lover.
He didn’t seem to mind the bloodstains on her dress.
https://youallmeetinatavern.wordpress.com/2017/02/06/the-good-shepherds-session-10/
Reading over the V8 rules and trying to digest the changes, most of them seem fine or at worst are just personal “my…
Reading over the V8 rules and trying to digest the changes, most of them seem fine or at worst are just personal “my character got nerffed” disappointments.
But the one that has been bugging me all day is the removal of the “firm” hold rating, which, as a result, means there is no way to tier up without becoming VERY likely to be knocked down a tier (and remaining weak at that). This is ESPECIALLY brutal when combined with the rep tracker becoming longer and increased tax to tier up.
The Shepherds have increased their hold (on the old scale) twice by now, but have gone to war they same number of times. We pull down all sorts of heat and ire of enemies because we’re ambitious up and comers and that’s what it takes to get a foothold.
But, with the current rules as written, as soon as we tier up (which we’re pretty close to doing), the only way to not lose our massive investment of several scores worth of rep and coin that we put into that, is to turtle up. Not risking pissing anyone off so they declare war on us until we get 12 minus turf rep and can be strong again. Not to mention just being forced to take any abuse entanglement gives us instead of actually being able to fight back.
I don’t know, maybe that you are supposed to be really scared of losing your tier right after you rank up, and that’s exactly the point of the change, but it seems kinda contrary to the bold risk-taking the game seems to be about.
The Shepherds had to take a sick day last week, but we’re back for one last 7.1 session since we played the night…
The Shepherds had to take a sick day last week, but we’re back for one last 7.1 session since we played the night before the full release.
This time, we stole a pirate ship, and bought a really big gun for our regular boat!
Took me a while to finish writing this one, sorry about that Shepherds fans!
Originally shared by Kyle Greene
Took me a while to finish writing this one, sorry about that Shepherds fans!
This week we not only pulled off a smuggling operation, but we also went to court!
https://youallmeetinatavern.wordpress.com/2017/01/19/the-good-shepherds-session-8/
After a bit of a false start, the Shepherds pulled off a heist this week!
Originally shared by Kyle Greene
After a bit of a false start, the Shepherds pulled off a heist this week!
A real one, not our normal smash and grab. We end up going to war again though, so we haven’t quite lost our sub-breaker ways.
https://youallmeetinatavern.wordpress.com/2017/01/09/the-good-shepherds-session-7/
After a holiday break, the Shepherds are back, and think that sicking ghosts on people that’ve done nothing to them…
After a holiday break, the Shepherds are back, and think that sicking ghosts on people that’ve done nothing to them is a good idea.
We also take our first Trauma of the campaign!
https://youallmeetinatavern.wordpress.com/2017/01/02/the-good-shepherds-session-6/
Sola and Nymn made their debut in the Good Shepherds last night, and overall it was a pretty fun session.
Sola and Nymn made their debut in the Good Shepherds last night, and overall it was a pretty fun session.
We won’t be playing next week due to it being Christmas and us all having family things, but we should come out of our new years stupor to kick off the RP right the week after!
Originally shared by Kyle Greene
The Shepherds met last night to introduce the substitute PCs for Sarge (badly injured), and Loki (in jail). We Mind Trick a leviathan, set off some bombs, and increase our hold, and then blow all the coin we got as soon as we got it!
The Shepherds Jedi Mind Trick a Leviathan, set off some bombs, and increase their hold, and manage to NOT go up a wanted level this time!
http://youallmeetinatavern.wordpress.com/2016/12/19/the-good-shepherds-session-5
The Good Shepherds didn’t play this week, so I decided to use my writing time to get some solid stuff down about my…
The Good Shepherds didn’t play this week, so I decided to use my writing time to get some solid stuff down about my PCs.
Probably more wordy than it needs to be, honestly, but hope you enjoy.
Originally shared by Kyle Greene
We didn’t play this Sunday due to our GM being ill, so here to fill in the gap is some information about the PCs I play.
In absence of an AP for this week, I post some background on the characters I am playing in The Good Shepherds
In which the Shepherds go from 0 heat to going up a wanted level in a single “stealth” mission.
In which the Shepherds go from 0 heat to going up a wanted level in a single “stealth” mission.
https://youallmeetinatavern.wordpress.com/2016/12/05/the-good-shepherds-session-4/