I really enjoy the page “Overheard in Duskwall”.

I really enjoy the page “Overheard in Duskwall”.

I really enjoy the page “Overheard in Duskwall”. All the little tidbits and rumors really flesh out the city, as well as providing good score or story hooks. One of the things in this section was a single verse of a sea shanty. So, since there was only one verse, I of course had to write a few more:

Pawned my farm for a ‘viathan hunter

Lost me ship to the ink

Paddled back home on a dead god’s shell

I’d sell me soul for a drink

We tracked the beast to the Northern Seas

But a storm came quick as a blink

The waves were as high as Crow’s Foot Tower

I would’ve sold me soul for a drink

The Iron Duke rocked as the daemon attacked

My sailors were pushed to the brink

I saw me death in the Void below

I was selling me soul for a drink

Though the beast was gone and I was home

There would always be that link

Many of me men died that trip

I sold their souls for a drink

So, one of my players wants to kill off his character through suicide to become a Ghost, and then a Vampire as…

So, one of my players wants to kill off his character through suicide to become a Ghost, and then a Vampire as…

So, one of my players wants to kill off his character through suicide to become a Ghost, and then a Vampire as quickly as possible. Is it kind of cheesing it to just kill your character in order to become a vampire? Has anyone had experience with a player who was a Ghost/Vampire?

I run a game where the crew plays a Cult, and while looking at the playbook in the PDF I noticed the crew’s contacts…

I run a game where the crew plays a Cult, and while looking at the playbook in the PDF I noticed the crew’s contacts…

I run a game where the crew plays a Cult, and while looking at the playbook in the PDF I noticed the crew’s contacts don’t have mini-descriptions, while all the other crews have them. Is this on purpose, or is this fixed in a new update that’s not out yet, or did I just miss something?