PSA: Chat corruption in Roll20

PSA: Chat corruption in Roll20

PSA: Chat corruption in Roll20

EDIT: The fix is online. There should be no need to follow these instructions anymore.

Hey everyone,

I’ve messed up a thing — since this Tuesday, the “broadcast” part of the roll template in Roll20 is broken, so if you’ve ever clicked on one of the little bells, your chat might not work. Sorry!

1) If you’re suffering problems in chat, clear your chat archive (from outside the game, press Settings -> Clear Chat Archive).

2) DO NOT press the little bell/alarm buttons to send stuff to chat. If you do, you’ll have to clear your chat archive for things to work again.

3) It’ll be fixed with next week’s pull request (so probably next Tuesday).

*Template for Roll20 sheets for Blades hacks*

*Template for Roll20 sheets for Blades hacks*

*Template for Roll20 sheets for Blades hacks*

So I heard people are hacking Blades in the Dark, so I did a thing which may be of interest to someone here. This:

https://github.com/joesinghaus/Blades-template

is a combination of rough guide and stripped-down version of the Blades sheet suitable for modification for Blades hacks. There are some instructions on how to make common changes — obviously, the further the hack is from base Blades, the more work you have to do. I tried to make it as readable as possible in a reasonable timeframe, but it’s still a bit technical by nature.

The code is primarily in pug/SCSS (fancy and less work), but I’ve added a compiled HTML/CSS (“easy”, more work) version. You can’t get around coding for modifying it, obviously, but perhaps it’s not too complicated.

EDIT March 3: I have made some changes to the way the sheet is built in order to facilitate modification. However, this breaks compatibility with the first version I posted. It’s still available here: https://github.com/joesinghaus/Blades-template/tree/old-style-build.

Scum and Villainy question

Scum and Villainy question

Scum and Villainy question

I don’t understand this Special Ability:

SUNDERING

You may push yourself to attune to the Way and twist it, causing psychic harm to anyone in the area vulnerable to your assault. You may spend 1 stress for each additional feature: it damages instead of stuns — you may choose who is included in the effect.

You warp the Way within you, and by extension warp the Way in others—a risky proposition at best. Sundering cannot harm inanimate objects. When causing harm, the symptoms can include short term seizures and ruptured blood vessels. Those specially trained to resist psychic attacks or are somehow shielded may reduce your effect. By default this hits one target.

The last bolded sentence seems to contradict the former two, unless there’s something else going on. How can it hit anyone in the area, but only one target by default? Under which conditions would it hit more than one target? What’s the purpose of the second option “you may choose who is included in the effect” if it only affects one target?

Seems like the last sentence should be removed, though this opens up the question about how large “the area” is. Or perhaps this is meant to hit one target, and choosing the last option opens it up for several targets? In that case, the wording is extremely confusing, perhaps it should be “— it can affect more than one target”.

Roll20 stress/trauma trackers for Scum & Villainy, plus script

Roll20 stress/trauma trackers for Scum & Villainy, plus script

Roll20 stress/trauma trackers for Scum & Villainy, plus script

Hey everyone, for an upcoming game of S&V, I’ve made stress/trauma tracker tokens you can use as rollable table tokens in Roll20. Moreover, I’ve modded my BladesHelper Roll20 API script for doing stress/trauma/clock tracking on the tabletop automatically into a Scum & Villainy version, using these new images.

I don’t know if anyone will use it, but if you do, enjoy!

You can find everything on Github: https://github.com/joesinghaus/roll20-scripts/tree/master/BladesHelper-ScumAndVillainy

Roll20 sheets translation

Roll20 sheets translation

Roll20 sheets translation

So, I personally have no interest in translating anything, nor in playing in a non-English game, but: if someone wants to do that, the Roll20 sheets are now (almost completely) translatable as of version 1.6 (hope I didn’t break anything else in the process).

I know it has come up here a bunch of times before (so sorry for the repetition!); extensive searching has revealed…

I know it has come up here a bunch of times before (so sorry for the repetition!); extensive searching has revealed…

I know it has come up here a bunch of times before (so sorry for the repetition!); extensive searching has revealed many times this has been discussed, but no conclusive answer (in particular I have not found John Harper himself answering either way).

Is the number of veteran abilities meant to be capped at 3 for characters and 2 for crews (except assassins, for some reason?), unlimited, or is it intended that the rules don’t say either way (mainly because the book does not explain what veteran abilities are at all) and every group should decide for itself?

A new version of the Roll20 character sheet will be going live later today.

A new version of the Roll20 character sheet will be going live later today.

A new version of the Roll20 character sheet will be going live later today. In case you are wondering where the factions on the crew sheet went: they’re on the the new faction page (click the “crew mode” button at the top to get to it).

The existing factions+status+notes are dumped into a text field on that page, for you to fill in after generating the factions.

Also, check out the “Add abilities” and “Add friends/contacts” buttons in the settings menu. Just in case you don’t like entering stuff into fields yourself…

Roll20 character sheet update

Roll20 character sheet update

Roll20 character sheet update

I’m happy to say that Roll20 has accepted my pull request and the new sheet will be going live soon (probably within a day or so).

If you are currently using the old sheet (or Tim’s original version of the sheet) and want to switch, copy the game first and only switch over the copy, since you will have to re-enter much of the data (hopefully assisted by sheet workers once you re-enter the playbook/crew type).

If you have any bug reports or suggestions, please go ahead and let me know!