Hacked Cult sheet and Hawkers sheet with factions updated to reflect current faction ratings and renown diamonds…

Hacked Cult sheet and Hawkers sheet with factions updated to reflect current faction ratings and renown diamonds…

Hacked Cult sheet and Hawkers sheet with factions updated to reflect current faction ratings and renown diamonds made into squares.  I hope you’re okay with the x’s and +’s for faction ratings.  I like them myself.  

Cult:https://docs.google.com/file/d/0B_bG0BM874AbTU82NnBiSTRoNFU/edit

Hawkers:https://docs.google.com/file/d/0B_bG0BM874AbRC11MjdESUJQVG8/edit

Want to play as Hawkers?

Want to play as Hawkers?

Want to play as Hawkers?  Here’s the sheet!  I did it!  I hacked the Hawkers sheet from the example game shared on the Kickstarter page!  

It’s not all the same.  The boxes before and after each faction drove me nuts, and my group last night was confused with which side was positive and which was negative.  So I erased all the annoying boxes and put in +’s and x’s.  There are a few other minor things that are different and have no good reason to be (but technical FAIL).  Those include a faint outline around the line on the bottom of the heat, wrong bullet points for crew advancement, no link between boxes in expertise and mastery, coin circles being a little different, and special ability text not all going to the end of the line.  Aside from that, I’m feeling good about my little love letter to John Harper ‘s design skills and formatting.  🙂

https://docs.google.com/file/d/0B_bG0BM874Aba0xsSjhnTHNPMVE/edit

That was fun.

That was fun.

That was fun.  My Lurk, Luci, is based on an old character I made for a game years ago but never got to play.  She’s a little street urchin escaped from an orphanage.  Our crew has elite shadows.  They’re also street urchins.  I love it!  I snuck a crazy contraption given to us by the Redsashes into the Lampblacks’ base while our Cutter, Edger, provided a distraction.  Damn contraption is giving me nightmares now…

Another question, more just curiosity.

Another question, more just curiosity.

Another question, more just curiosity.  I really enjoyed hearing about how all the different bits of mechanics evolved.  I’m curious about the separation of actions and effects and what you might say about how it came about and what it brings to the game.  At first blush it reminds me of a verb and noun spell system.  No begging pretty please for an answer to this one, I understand you’re really busy working on all of this.  🙂