Our game yesterday got bogged down a bit with rules questions, more than it ever had.
Our game yesterday got bogged down a bit with rules questions, more than it ever had. We’ve played well over a dozen games now, and get things for the most part, but the change of versions has left some things unclear to us.
First question: Now that characters have to either do their vice or take stress, characters with 0 vice either take stress or are going to end up automatically indulging. I don’t like this kind of screwed no matter what dynamic. We had a new player come for one session. He came late as we were between missions and also did downtime with us. He rolled to have a demon come ask about us, we had to give up 3 rep. It was kind of a dumb outcome for something mechanical from a character who hadn’t even seen play yet.
Another question, recovery is not as clear in the rules as it used to be. It says to roll a trait. That led me to saying that trait refers to anything, tier, action, attribute, whatever. We went with tier, as that’s what it was in the past. Clarity about what to roll would be good. But then we also had the question of whether healed harm should downgrade or go away. In the past it has downgraded, so I expected that. We went with it going away however (both PCs were totally full with all the harm they could take, so this was just as well). I also think that should be clear though.
I’m also assuming Tenacious refers to spending 1 stress to ignore the effects of harm one time only? Not what I originally assumed, that it’s good from that point on? It’s been played both ways in our game now.
I’m loving the game and looking forward to watch it continue to take shape. I’m proud to say I’ve played in every version of the rules so far and am by far much much much happier with it than anything else.
Thank you!