Rituals: You can attune to use strange idiosyncratic rituals to achieve any mundane effect you desire.

Rituals: You can attune to use strange idiosyncratic rituals to achieve any mundane effect you desire.

Rituals: You can attune to use strange idiosyncratic rituals to achieve any mundane effect you desire. Costs stress based on the magnitude of the desired effect (2-6). Answer the following questions:

     • What is the mundane effect you want to achieve and how do you make it weird?

          o I want to search the scene for traces of those who attacked. I do this by seeing  the ghosts of the actions they left behind..

     • What is the weird ritual you preform?

          o I pull out my pipe and drop in a ball of the good stuff. You know, opium laced with crematory ash

     • Why does that work?

          o That’s easy. You want to see beyond the veil, you gotta take a little trip there yourself.

     • What is the price and to whom do you pay it?

          o The price? Well the door swings both ways right? You borrow some death. They borrow some life.

     • Where did you learn this technique?  

          o I bought some shit off this guy once and it turns out he gave me some of his personal stash by mistake.  Now I’m a regular buyer.

Blades Against Darkness

Blades Against Darkness

Blades Against Darkness

Playbook Teaser: The Warden

Playbook Moves:

Pathfinder: When you lead a group action to cross difficult terrain you suffer 1 less total stress from all failed rolls.

Black Dog: You can summon a spectral hound from the ghosts of those you kill. It will follow your commands before disappearing. Spend 1 stress for each command you issue.

Hawk eye: You take +1 force against targets you’ve had time to take careful aim at.

I’ve Waited for This Moment: You may spend 1 stress on a flashback roll for +1d;

Right Tool for the Job: You are a walking arsenal of specialized killing tools. You always have something on hand and can create new tools during downtime.

Opener of the Way: You know the secret paths that lead through the lands of the dead. Costs stress equal to the magnitude of the distance covered (2-6).

Red Right Hand: When you attack with reckless abandon, ignoring the safety of your allies, take +1d and +1 Force.

Fortitude: You get special armor vs. fatigue, weakness, and illness. When you crit a role during reconnaissance, infiltration, or scouting, clear 1 stress.

Unique Gear:

Fine long or cross bow

Fine Bolos and nets

Ghost lantern

Hanged man’s rope

Coffin nails

Playbook Advancement

Reject the lure of civilization

Maintain the border between living and dead

Hunt or ambush a challenging target

Blades Against Darkness

Blades Against Darkness

Blades Against Darkness

A little sneak peek at one of the playbooks:

The Arbiter

Playbook Moves

Tactician: When you lead a group action in combat you suffer -1 less total stress from all failed rolls.

Assault Leader: +1d effect when you seize contested ground, drive the enemy back, or secure an advantageous position.

Battlefield Awareness: You can immediately read a combat situation. When you gather information with Battle you and your team get +1d effect when acting on the answers you receive.

Gunslinger : Ricochet shots off of things, shoot objects out of peoples hands, draw and reload your weapon in the blink of an eye, etc.

Cold Blooded: Clear 1 stress when you kill an enemy.

Breach: +1d when you do violence to inanimate objects.

Full Metal Jacket: Armor you’re wearing doesn’t count against your load.

Battleborn: You get special armor against physical attacks in combat. When you roll a critical in combat, clear 1 stress.

Unique Gear:

• Fine dragoon revolver

• Bandolier of specialty ammunition

• Fine tower shield

• Chokesmoke Vials

• Wrecker tools

I’m no Ryan Dunleavy  or tony dowler   but I’ll try my hand at maps as well.

I’m no Ryan Dunleavy  or tony dowler   but I’ll try my hand at maps as well.

I’m no Ryan Dunleavy  or tony dowler   but I’ll try my hand at maps as well. Blades Against Darkness is coming along nicely. 

Text off frame: 

The White Forest:

They say The White Forest is haunted. This is shit. The whole damn city is haunted. Every Godsdamned inch of it. But the forest is especially haunted. The rest of the city is haunted by ghosts. Some have a fraction of themselves left, but most are only actions and violence repeated over and over. A horrible moment you don’t want to get trapped in. The forest is different. It’s haunted by memories. Amidst the pale glowing fungus trees and luminescent spore clouds are ruins which are briefly, painfully, alive with what the city once was. Bustling markets, festivals, riots. The people are real and happy and do not know they have been dead for hundreds of years. 

And then it’s gone and there is only broken stone and fungal creep. Some say the city slipped out of time when the disaster struck. Others say the white forest is all part of a massive fungus mind all connected and studying the ruins, absorbing them, remembering what was here before. 

Personally, I subscribe to the latter. I’ve been there a couple of times. Found some good shit once I knocked the spores off. But I won’t go again. Not since I turned a corner and bumped into myself. 

Let’s just say he wasn’t happy to see me. 

Special thanks to National Brand engineering paper and my differential equations homework I’m avoiding.