The finale of our Orphans campaign – fighting off multiple enemies while undertaking several scores to see the…

The finale of our Orphans campaign – fighting off multiple enemies while undertaking several scores to see the…

The finale of our Orphans campaign – fighting off multiple enemies while undertaking several scores to see the Cult’s god physically manifest inside Doskvol.

Heapings of trauma, devilish quandaries and not an insignificant sprinkling of derring-do!

A thrilling raid on the Leviathan Hunter Hotspur, to enact a dark and mysterious occult ritual – which could imperil…

A thrilling raid on the Leviathan Hunter Hotspur, to enact a dark and mysterious occult ritual – which could imperil…

A thrilling raid on the Leviathan Hunter Hotspur, to enact a dark and mysterious occult ritual – which could imperil the whole of Duskwall!

This is what my Blades game needs! 16th Century Czech combined cleaver/pistol/calendar of saints

This is what my Blades game needs! 16th Century Czech combined cleaver/pistol/calendar of saints

This is what my Blades game needs! 16th Century Czech combined cleaver/pistol/calendar of saints

https://twitter.com/PadraigBelton/status/923826743198314498

Ran a one-shot of Blades at the (fantastic!) GauntletCon last weekend.

Ran a one-shot of Blades at the (fantastic!) GauntletCon last weekend.

Ran a one-shot of Blades at the (fantastic!) GauntletCon last weekend. The Fulcrum, a crew of Shadows breaks up a betrothal that would join two warring criminal families in a powerful alliance.

https://www.youtube.com/watch?v=UME40nIYEek&feature=share

The Orphans knock over a payroll (and other, more dangerous items) delivery to the Dagger Isles Consulate – and then…

The Orphans knock over a payroll (and other, more dangerous items) delivery to the Dagger Isles Consulate – and then…

The Orphans knock over a payroll (and other, more dangerous items) delivery to the Dagger Isles Consulate – and then are drawn into a risk raid on a Leviathan Hunter still at sea

The Orphans bite off more than they can chew when they target the Skovlanders’ vice den in Charhollow…

The Orphans bite off more than they can chew when they target the Skovlanders’ vice den in Charhollow…

The Orphans bite off more than they can chew when they target the Skovlanders’ vice den in Charhollow…

First time I’ve ever run an unsuccessful score – not entirely sure why. Maybe it’s because the concept didn’t fit the strengths of the two PCs (Lurk & Hound) well, maybe because they got a terrible engagement roll, or maybe because their stress pool was pretty low to start out with and so they had little ammunition to dig themselves out of the hole

A new crew, these Shadows begin by targeting a batch of documents being sent to court by a local Bluecoat station…

A new crew, these Shadows begin by targeting a batch of documents being sent to court by a local Bluecoat station…

A new crew, these Shadows begin by targeting a batch of documents being sent to court by a local Bluecoat station house – a prime source of blackmail and extortion ammunition!

The Orphans pull a good old-fashioned heist; though one with serious occult repercussions (and political…

The Orphans pull a good old-fashioned heist; though one with serious occult repercussions (and political…

The Orphans pull a good old-fashioned heist; though one with serious occult repercussions (and political ramifications for the city council).

Also, we see crazy crit territory for the lurk with ‘Devil’s Footsteps’ with an impossible move!