I’m hauntingly late to the party, and can’t play much these days.

I’m hauntingly late to the party, and can’t play much these days.

I’m hauntingly late to the party, and can’t play much these days. But, I used to do a game design thing where I looked at mechanics and gave players suggestions for decisions: #dicenerdery ahead. Sorry if a repeat.

I’m only look at basic mechanics here, but special abilities shouldn’t change too much. I crunched numbers on dice, and here are the big points:

Key Takeaways

Rolling 2d and keeping the lowest … is a really bad idea. Just awful. Push it and get 1d if you can.

The shift from 1d to 2d is worth it.

Your character gets really effective at 4D (duh). Anything lower means failure or partial success is more likely.

Every die you add cuts your chances for a bad outcome in half! So, ask yourself, what’s good enough for this situation?

* Do you just want at least some success? Settle for about 3d.

* Do you really need full success? Shoot for 4d. It’s usually worth it.

Details below…