A little question, out of curiosity :). Why do you think the “Burglary Tools” item description includes “A small pouch of fine sand”?
A little question, out of curiosity :).
A little question, out of curiosity :).
A little question, out of curiosity :).
A little question, out of curiosity :). Why do you think the “Burglary Tools” item description includes “A small pouch of fine sand”?
Title
I have created a web application that generate random stuff for the game, using the data in the Quickstart tables: http://bit.ly/1Updd2T
The app is intended to be used from a phone, but it should work in any browser
Let me know how it works, and if you find it useful, I’ll be updating it with the new versions of the quickstart/book.
(I have tried to share this link before, but I keep getting errors from G+. My apologies if this comes as reapeated spam)
The quickstart text does not describe (intentionally, I suppose) what is possible or not with the Attune action.
The quickstart text does not describe (intentionally, I suppose) what is possible or not with the Attune action.
Can you share some examples/war stories from your games so I can steal some of them :)?
Lurker (pun intended) from the kickstarter, first time poster…
Lurker (pun intended) from the kickstarter, first time poster…
One of the things I love in the game is the flashback mechanic, that matches perfectly with the “heist” feeling of the game.
I’m wondering…how do you people manage the flashbacks in the game? Do you allow other PCs to get involved, or just the chareacter calling the flashbacks? How do you avoid contradictions with known “facts” of the game? (for example, the PC gettting hurt “retroactively” during the flashback)