I’m looking to get a Scum & Villainy game going with a max of 4 PCs.

I’m looking to get a Scum & Villainy game going with a max of 4 PCs.

I’m looking to get a Scum & Villainy game going with a max of 4 PCs. Very much planning on leaning into a larger than life, with a silly flair, Guardians of the Galaxy vibe.

Times would be 7-10pm EST Wed, Thur, or Friday, with Wednesday being the main preference. Game would start next week at the earliest (e.g. Nov 30th).

If people would be more interested, I could also look at running several one-shots so people can get a feel for the hack before committing to a longer game.

Obviously the game is still in the early design stages, but based on running a one shot this weekend, there’s enough there to get a game going with it.

I have a Scum & Villainy question (because naturally I inhaled that immediately).

I have a Scum & Villainy question (because naturally I inhaled that immediately).

I have a Scum & Villainy question (because naturally I inhaled that immediately).

S&V added the action “Doctor” which includes doctoring someone who is hurt. In the Stitch’s special abilities it gives some specific examples, but for everyone else how does doctoring interact mechanically with harm, especially during a score (i.e. not as a recover action during downtime)?

Or can you only use the doctor action to help heal people during downtime, and the rest of the time the action is used for the other things in the description?

Hoping to run this supplement in the next week or two, and that seems like an important mechanic to understand.

UPDATE 19 September: Version 1.2 uploaded.

UPDATE 19 September: Version 1.2 uploaded.

UPDATE 19 September: Version 1.2 uploaded. It fixes numerous typos, places where rule language was inconsistent, changed the sorcery systems to be more intuitive/fast, and added info about alchemy, rituals, and divination.

I want to share something I’ve been working on with the community: Karma in the Dark. The game is a hybrid between Blades and Shadowrun 1E, with some creative reworking of my own.

I’ve attached a link to my materials so far. I ended up changing some major systems, so I wanted the entire thing drafted before opening it up. I have a 0.1 version of the rulebook, set of pregen characters, teams, contacts (the new factions), and all of the major mechanics defined at this point–though I still need to do balancing/tweaking/simplifying (not to mention several more passes of copy editing).

https://drive.google.com/drive/folders/0BzeOkUYkhGYNUWlva2txbDEwTTQ?usp=sharing

I’d be interested to hear what people think. The rulebook is pretty big at this point, but the pregen characters and team sheets can give a flavor for the bigger game.

(Sorry if this is a double post, my Google account is doing wacky things this morning).

https://drive.google.com/drive/folders/0BzeOkUYkhGYNUWlva2txbDEwTTQ?usp=sharing

I have a question about trauma.

I have a question about trauma.

I have a question about trauma. It says when a PC fills their last stress box: “you’re taken out of action. You’re left for dead or otherwise dropped out of the current conflict, only to come back later, shaken and drained.”

How long do people usually make “later”? It seems like dropping a player out of the action for too long will disengage their interest and decreases the chance my players will risk getting stress up that high more than once.