After watching Peaky Blinders (on John’s recommendation over at RollPlay: Blades) I got to thinking what a WW1-style…

After watching Peaky Blinders (on John’s recommendation over at RollPlay: Blades) I got to thinking what a WW1-style…

After watching Peaky Blinders (on John’s recommendation over at RollPlay: Blades) I got to thinking what a WW1-style Unity War would have done to the city of Doskvol. How does WW1 change when you add ghosts?

So I began with that seed, and ended up here, with Remnants of War, a mini-supplement that contains a new Crew type – Legionnaires, some new gear including Howler Grenades, Gallowmortars, and Faraday Armor, and some detailing on the Imperial Military faction.

Enjoy!

http://bit.ly/bitd-remnants

I’ve found with Blades in the Dark, because it’s such a different system to what I normally run (WFRP2e and Fate are…

I’ve found with Blades in the Dark, because it’s such a different system to what I normally run (WFRP2e and Fate are…

I’ve found with Blades in the Dark, because it’s such a different system to what I normally run (WFRP2e and Fate are my big two), that I prefer to have a ritual before GMing the game, to make sure it’s Blades-in-the-Dark-enough.

Before every session, I read through the GM Best Practices, then I listen to The Heavy – Short Change Hero, and How You Like Me Now (by the same). I feel this gets me in the right head space.

Does anyone else have a ritual like this? Or consistent touchstones that help you get into the game (as either a player or GM)? Always looking for more and better tools to add!