So I’m running a big(ish) group of players on a rotating schedule and we’ve come across a couple of tricky bits and pieces. One of the issues we’re having is people not being scheduled for sessions. At this point, at the start of each game I’m giving players 1 limited downtime activity for each session missed, or a player can forgo all of their accumulated downtime to get mini-lost and clear all harm and stress. This represents time spent at the lair, and one of the positive side effects is that players have a little extra stuff that they can do to mitigate the chaos that the “shift” before them cause.
Crew upgrades are being handled through Google forms, and players vote for the upgrades they want, and we have a pretty good vibe happening on the discord, with a lot of discussion about the rules, how we need to interpret them for our group and what shenanigans they’re going to get up to.
So far the game has been a really awesome, and I’ve been having a blast.