So I’m running a big(ish) group of players on a rotating schedule and we’ve come across a couple of tricky bits and…

So I’m running a big(ish) group of players on a rotating schedule and we’ve come across a couple of tricky bits and…

So I’m running a big(ish) group of players on a rotating schedule and we’ve come across a couple of tricky bits and pieces. One of the issues we’re having is people not being scheduled for sessions. At this point, at the start of each game I’m giving players 1 limited downtime activity for each session missed, or a player can forgo all of their accumulated downtime to get mini-lost and clear all harm and stress. This represents time spent at the lair, and one of the positive side effects is that players have a little extra stuff that they can do to mitigate the chaos that the “shift” before them cause.

Crew upgrades are being handled through Google forms, and players vote for the upgrades they want, and we have a pretty good vibe happening on the discord, with a lot of discussion about the rules, how we need to interpret them for our group and what shenanigans they’re going to get up to.

So far the game has been a really awesome, and I’ve been having a blast.

Westblades in the Dark-Marches: my game starts tonight.

Westblades in the Dark-Marches: my game starts tonight.

Westblades in the Dark-Marches: my game starts tonight.

Tonight I begin a game that I’ve been thinking about doing for a while. During the Christmas break I dedicate a bunch of time to running a west-marches style game for members of Adam Koebel​’s Mathsquad. Last year was Monster of the Week, this year is Blades in the Dark.

I have 17 players in a pool, and each session runs 4-5 people for 4 hours, and I schedule games to cater for every time zone (some start at 5am for me!)

It’s been an interesting process. I used polls to create the crew, with each player choosing options, and then taking the most popular choices, although the faction ticks list is quite big now.

I’m not explicitly using the situation from the Quick Start, although those narrative positions are true, and instead I’m using this: https://docs.google.com/document/d/1XXgg2KTLOgmFsJHYugtjByE2ZDRMSWuc-u-o5r7C38k/edit?usp=drivesdk .

I’ll update regularly, and maybe even record them.

If anyone has any experience running a Blades game of this sort, what was your experience like?

https://docs.google.com/document/d/1XXgg2KTLOgmFsJHYugtjByE2ZDRMSWuc-u-o5r7C38k/edit?usp=drivesdk

Hi, so I’m pretty new to Blades, but I have an idea for a vice that I’d like to talk about.

Hi, so I’m pretty new to Blades, but I have an idea for a vice that I’d like to talk about.

Hi, so I’m pretty new to Blades, but I have an idea for a vice that I’d like to talk about. Basically I’m thinking about having my character be a good guy deep down, and as a detective (a lurk, I’ve made him an ex-inspector), he’s going to find himself getting pulled into helping people and solving cases during downtime. Does that sound like it could work? Would the vice be obligation?

The idea is that he was kicked out of the inspectors, and set himself up as a private eye. He’s deeply into drugs at the moment, but if he gets cut off, I can see him turning to what he used to be addicted to; his work helping people.