Is it possible for a player to call a flashback between the roll and its resolution, in order to retroactively avoid…

Is it possible for a player to call a flashback between the roll and its resolution, in order to retroactively avoid…

Is it possible for a player to call a flashback between the roll and its resolution, in order to retroactively avoid the effects of a failed roll?

I’ll tell you what happened because it’s so fucking cool (my players are awsome).

They were in Lord Skurlock hous, celebrating a typical Tycherosi demon hunt.

Since they failed the engagement roll, they found themselves in the middle of the ghost trap labyrinth scurlock uses to keep the ghosts he’ll feed on.

Since they were neaby to the keystone of the labyrinth, the Slide and the Whisper drugged themselves, and the slide used his sex expertize (and demonic connection – they’re a cult) to stimulate the whisper and augment her psychic energies. She failed the attune roll to properly use the energies, and told us that she was feeling too good to properly concentrate.

So i asked the Slide: well, you’re the master of sexual energies. How do you direct them? In you two, binding your perceptions? In the spark-craft creation protecting you from ghosts? Or in the key-stone, making skurlock an enemy of yours?

Afterwards, the Whisper asked for having a demon energy trap with a flashback action. That’s cool and nice, (really, i enjoy that scenem it was one of the best of our game, sharing the character fears and vulnerabilies among bling demonic sex), but i fear that this could set a precedent.

MUSINGS:Help for planning a heist in an imperial warship.

MUSINGS:Help for planning a heist in an imperial warship.

MUSINGS:Help for planning a heist in an imperial warship.

So, it’s the first session for my players’ cult. In our game, Tycheros is split by a civil war, while the hive is helping an aggressive Tycherosi tribe to conquer the others, since Tycheros is full of black lotus and they want to import it.

Other tycherosi came years ago to ask for help to the governor of doskvol, but their plea is unheard: it’s years they’re waiting for an answer.

My players are a cult worshipping some leviathan-related mysterious god, but they’ don’t know a lot about it: it’s mostly visions and stuff like that.

While setting up the first heist, they told me there is an imperial warship with a Tycherosi Vip: the member of one of tycheros believed-to-be lost families, coming here to talk with the governor.

This person has a set of sabres that they think to be fit to be consacrated to their god.

Now: how can i set up some ideas for an heist in an imperial warship, without making the army seem unpreparated against such things, but giving my players good chance to success?

Which kind of really important info does the Tycherosi VIP has?