The Two Demons One Cup Caper

The Two Demons One Cup Caper

The Two Demons One Cup Caper

Teatime, my group’s Whisper, broke a Ghost Contract in order to flip on Setarra and finish off the wounded demon after she helped the Dead Setters ambush the mirror demon, Ahazu, at Tinriver House. It did not go as planned.

#heestcomplete

Glow in the Dark Factions

Glow in the Dark Factions

Glow in the Dark Factions

I made a… thing… with yEd, graphing the faction relationships for my post-apoc Blades hack. This is a fraction of factions (heh) compared to what Duskwall contains, but it’s enough for the wasteland. Size of the node is Tier, red arrows are enmity, green represent allies. Stronger relationships (good or ill) have arrows going both ways.

https://drive.google.com/file/d/0B436j88kgCAtZGpOcGdjSnpHVmc/view?usp=sharing

#glowinthedarkrpg

I’m playing the Ghost Recon Wildlands beta and can’t help but think about it in Blades terms.

I’m playing the Ghost Recon Wildlands beta and can’t help but think about it in Blades terms.

I’m playing the Ghost Recon Wildlands beta and can’t help but think about it in Blades terms. Your little Tier 0 gang of JSOC Bravos with Patron (CIA) goes into Bolivia to run nothing but Assault plans all over the other factions’ faces.

Apologies if this was asked and answered somewhere already.

Apologies if this was asked and answered somewhere already.

Apologies if this was asked and answered somewhere already. With the new ability phrasing around pushing yourself, do you still get the normal +1d/effect level of pushing yourself along with the ability’s effects, or is that the cost of using the ability?

#glowinthedarkrpg

#glowinthedarkrpg

#glowinthedarkrpg

Trying to add a “theme song” entry to my Touchstones section in my hack about using BitD for Mad Max Fallout Gamma World. Opinions (and suggestions, I love going on music hunts) welcome!

https://www.youtube.com/watch?v=TxoYdNwDeDQ

https://www.youtube.com/watch?v=ebJxb_ftj3g

https://www.youtube.com/watch?v=i9G2zAKJH98

https://www.youtube.com/watch?v=tSzw_QXQkKU

The Dead Setters dealt with the aftermath of the Slaughterhouse Slaughter Caper, where they Fistful of Dollars’d…

The Dead Setters dealt with the aftermath of the Slaughterhouse Slaughter Caper, where they Fistful of Dollars’d…

The Dead Setters dealt with the aftermath of the Slaughterhouse Slaughter Caper, where they Fistful of Dollars’d both factions of the Billhooks into wiping each other out at the gang’s slaughterhouse as a favor to Ulf Ironborn.

I have to say, the Shadows ability Slippery feels wonkier now that the entanglements roll can be skewed along a curve instead of a flat distribution. Still, when you have 3 Wanted levels, perhaps rolling twice should still result in Show of Force no matter what. Instead, I gave the crew two options for the show of force – either the Bluecoats raid their gambling den (the Dead Setters have terrible luck with keeping gambling dens) or the Spirit Wardens finally move on their spirit well. They chose to give up the gambling den, although Rook the Cutter was perfectly fine with going to war with the cops.

Lots of long term projects got finished off, and I think we saw our campaign reach the point where there’s a race to some kind of finish or finale now. The crew’s Tier III now, with 11/16 Coin in their vault and Lord Scurlock as a Patron. They could go to Tier IV before we’re done.

Deemo the Leech finished her spark-craft rotor drone, the Motorized Alchemical Application Device (MAAD). It’s an unreliable little machine designed to drop alchemical charges from a distance and return to Deemo. She immediately used her free ticks from Analyst to start designing a new creation, and we got to fully engage with the v8 crafting rules, which are pretty nice. This idea’s a soft filter powered by a bit of leviathan lung and electroplasm that will help resist side effects from using alchemicals (and we ruled it could be burnt like special armor to prevent such a consequence outright). It requires rare components. She also brought back Chokedust (the precursor to Drown Powder) to be her signature move. 🙂

Raven the Hound, working with Mara Vale, a rogue architect, finished her tomb of horrors, the “Crow’s Coffin”. It is where Raven plans to spend eternity, and it is an old-school D&D dungeon lair underneath Crow’s Foot.

Teatime the Whisper finished his series of LTPs, restoring Tinriver House (his family estate) to its former glory and legitimizing his family name with Duskwall nobility once again – with the assistance of Lord Scurlock and his distinguished Hull manservant, Mr. Clicks.

The Dead Setters learned that Ahazu, a mirror demon they unleashed a while back, has been slowly possessing notable figures in the city. That fact struck home when Richter the Spider met with Laroze, their Bluecoat contact, and saw that the cop had mirror-silver irises. Teatime plans to create a trap for Ahazu at his upcoming inaugural ball to celebrate the reopening of Tinriver House.

Secondly, the crew’s One Last Job is coming together. Rook brokered an alliance between the Reconciled and the Skovlanders in the city. The Setters need the Skovlanders’ muscle and the Reconciled’s secret to retaining their faculties in death is a key part of the Dead Setters’ ultimate heist – they’re going to steal immortality.

#heestcomplete

Had a good #glowinthedarkrpg playtest session last night (thank you Mark Cleveland Massengale, Steve Moore, and Evan…

Had a good #glowinthedarkrpg playtest session last night (thank you Mark Cleveland Massengale, Steve Moore, and Evan…

Had a good #glowinthedarkrpg playtest session last night (thank you Mark Cleveland Massengale, Steve Moore, and Evan Saft) where we explored the “free play” part of the game and I got to really put some setting elements to the test and lay some worries to rest; namely, the feeling I’ve had that Glow in the Dark would fall too easily into “let’s just shoot them”.

I was pleased to see that it wasn’t the case – we had some barter, some sway, some interrogations, and some sabotage, but no overt violence. I’m also the middle of fleshing out the setting some and realized it’s super important that the factions can’t all be these walled-off themed communities. The setting needs those, and IMO it’s a big part of the post-apocalyptic settlement vibe, but there needs to be ways to get rumors, news, and meetings out there and available to the characters. Convoys and explorers and traders and mobile gangs that aren’t simply reavers are going to play a huge role in providing opportunities for the PC tribe.

We also talked about adding more factions, which I’m in agreement with, but not as many as Duskvol. It’s supposed to be a sparse, scarce kind of place, but I think with the Shepherds especially (the cargo cult tribes) the game would benefit from a few more examples of weird post-nuclear religions and beliefs that can conflict with the PC’s tribe.

So back to what happened. Big Red, a sentient AI-driven cargo truck from Before, arrived close to the Razorbacks’ settlement and an impromptu swap meet sprang up around the large robot truck. There were your typical array of scavengers with jalopies and rickshaws, plus a robotic envoy from Noah (the remnants of the NOAA mainframe) as well as a few Knight Riders (unfriendly to the Razorbacks). The players got some rumors from the passersby and sold a Sleepwalker prisoner to the Noah envoy for a fair amount of supplies (after flashing back to the Sleepwalker’s interrogation). They bartered for more information about the Sleepwalkers’ lair and decided to raid it for supplies.

Pretty straightforward – the PCs stuck with their current line of enmity with the Sleepwalkers, which was perfectly fine. Noah’s presence provided a way for them to dispose of their prisoner and get some more information, plus they seemed receptive to cultivating a friendlier relationship with the rogue AI. Looloo (the Driver) couldn’t help starting some shit with the Knight Riders, and sabotaged their truck. They gave chase but weren’t able to influence the engagement roll thanks to Noah helping to hold them back.

We had a lot of catchup, but once we got going I felt it went well. I got some good immediate feedback and work continues!