Advice requested
So I’ve been quietly working on a hack for some time called “They Come”. The premise is aliens are invading and you have a finite amount of time to gather resources and intel to be able to upgrade your operations agency before the alien endgame (parallels to XCOM are fair). I wanted to up the strategy side on the downtime – making how you invest your resources critical, and have a fixed endpoint before it’s game over. Been crunching a lot on how to make the mechanics work and I’ve hit a major stumbling block: the missions themselves.
The missions keep boiling down to: go to place, defeat aliens, try not to damage their stuff too much.
There seems to be little to no need for social skills. It’s a major stumbling block and I haven’t managed to get my head around making the mission segment fun and interesting.
Have you had any similar experiences with combat heavy games?