very minor request.

very minor request.

very minor request. is there a “regular page” version of the quick start. I know the quick start in landscape is great for laptops but I am old nerd who likes to read on dead trees and I can’t get this landscape pdf printed so i can read it on regular portrait letter paper. 🙂 font is too tiny in a lot of printing cases like two pages per sheet as one example. cheers! 🙂

Gear question: Is the only mechanical difference between say a non-fine large weapon and a small one (aside from…

Gear question: Is the only mechanical difference between say a non-fine large weapon and a small one (aside from…

Gear question: Is the only mechanical difference between say a non-fine large weapon and a small one (aside from effects on load) primarily narrative grounds for different effects or rationale for using certain skills or approaches? (ie attacking that knife-wielding thug with your pike may be Controlled, where it would be Risky if you also had a small knife; or dismemberment is more believable with an axe than a switchblade). But then reacting to a quick dagger ambush in tight quarters may be more desperate or disadvantaged with an 8-foot polearm. Would those considerations ever result in +d or -d to any given roll?

Another fictional difference is that big martial weapons are more conspicuous, which could be beneficial (more intimidating for instance).

Are gear descriptions basically a non-explicit way to do something similar to AW’s tags like messy/loud which strongly affect fiction, but not quantifiable mechanics?

This community is shaping up to be a really good one! I’ve added two new post categories for ya:

This community is shaping up to be a really good one! I’ve added two new post categories for ya:

This community is shaping up to be a really good one! I’ve added two new post categories for ya:

Looking for Players, so you can coordinate games.

Consort (Off Topic Chat), so you can discuss whatever you want — movies, music, the cruelties of certain office supply chains, etc. 🙂 

So I’m super pumped about this game. I’m getting the hardcover and I can’t wait to give the quick start a spin.

So I’m super pumped about this game. I’m getting the hardcover and I can’t wait to give the quick start a spin.

So I’m super pumped about this game. I’m getting the hardcover and I can’t wait to give the quick start a spin.

I do have a concern about the names of actions. I noticed that every action’s name was a verb. Except for mayhem. I’m an editor and am easily bothered by these things.

I’m not sure what it could be changed for to promote a more parallel structure, or even if it should (mayhem being mayhem and all), but I thought I would still bring it up.

Some questions about items.

Some questions about items.

Some questions about items.

1. Can they have any or all the items on their sheet, so as the Hound, I could carry my Fine Long rifle, pistols and have my pet tagging along.

2. So if I & my pet wanted to murder someone, would the pet add any benefits to the action roll or just +1d to the Force effect?

3. For items like vial and ammunition, is there a limit to the number of uses and once exhausted how do you replace them?

OK, here is a request: I want a squeaky clean setting.

OK, here is a request: I want a squeaky clean setting.

OK, here is a request: I want a squeaky clean setting. Something colorful, nice, light-hearted. Could be Anime-based, pulp, teenage urban fantasy, RomCom, animals, social stuff…. For my taste, the “darkness” is a bit over-represented in the strech unlocks.

Ran my first session with the Quickstart rules.

Ran my first session with the Quickstart rules.

Ran my first session with the Quickstart rules. Smashing success all around. It ended with the Cutter, Hound, and Lurk running out from a quickly mobilizing Red Sash headquarters only to find the job had generated more heat than they were expecting.

John Harper, just backed the KS yesterday, after being pointed at it by Josh McGraw.

John Harper, just backed the KS yesterday, after being pointed at it by Josh McGraw.

John Harper, just backed the KS yesterday, after being pointed at it by Josh McGraw. I finished the QS doc today, and I’m super-excited to play/run the game, now.

Aside from that, I have fallen in love with the idea of Clocks, and I plan to incorporate the mechanic into my regular GM toolbox. Clocks for NPC agendas. Clocks for timers. Clocks for days. It’s a terribly convenient way to track a whole variety of stuff. Thanks. 🙂