My lingering question when considering ‘s underwater temple scenario (in this thread:…
My lingering question when considering ‘s underwater temple scenario (in this thread: https://plus.google.com/u/0/+DuamnFigueroa/posts/9NSHAivGdH1) is that all the effort of a multi-score endeavor doesn’t specifically move you toward raising your tier, though it does give plenty of coin and xp. That makes me wonder, though, if it is actually too easy to “raise your tier by doing a job for a higher tier faction with whom you have +3 relationship”?
I’ve not run the game, but on my first read-through I must have glossed over that option and therefore got the impression that the faction tiers are zero-sum slots that you can only get into if you knock someone out first. I can see how a 0-sum game on each tier could be problematic due to factions bouncing up and down all the time and leaving vaguaries for what happened to their ‘slot’.
Nevertheless, I found some appeal in the tone of making and then competing to fill power vacuums. I suppose still mostly works with the option or raising tier by exploiting a higher vulnerable faction. That clause still makes it valuable to help Faction A whittle down Faction B until you can swoop in and make the best of B’s weakness (while probably burning some bridges with A)