Not sure if this belongs here or in a different section, but…

Not sure if this belongs here or in a different section, but…

Not sure if this belongs here or in a different section, but…

What are your takes on the Whisper’s Channel special ability?  What do you think it can actually do?  What is this “magnitude” that’s referenced?

My suggestion:

The use of channel works in a very similar way to flashbacks.  With a flashback you can set up an opportunity, and usually the more beneficial the opportunity, the less likely you would have had a clear chance to do it (I’d say the two are related, but not in any way dependent on each other).  Instead of going back to make an opportunity, you are creating one out of channeled electroplasma on the spot.  So, by taking stress you can use skills that you normally wouldn’t be able to (such as creating a blast of lightning to cause havok and justify making a mayhem roll).  The first time you manifest a particular use of channel you take one stress more than you would have normally.  You can negate this by spending downtime activity to work through a 6-10 clock (depending on the magnitude).  Finally, you can use it to increase your own scale by increasing the magnitude (1, 2, and 4 respectively).  

What are your suggestions and ideas?

It might be reasonable to consolidate those who plan to translate Blades in the Dark?

It might be reasonable to consolidate those who plan to translate Blades in the Dark?

It might be reasonable to consolidate those who plan to translate Blades in the Dark? I noticed that there are several people interested into creating a Edition in one language.

French:

Etienne T.Harvey

Seigneur Ao

German:

Jennifer Fuss

Tina Trillitzsch

Greek:

George Avgouleas

Spanish:

Alfredo Tarancón

Pedro Pablo Calvo

This might be the most idiotic question ever, but is the setting for Blades connected to the Ghost Lines setting…

This might be the most idiotic question ever, but is the setting for Blades connected to the Ghost Lines setting…

This might be the most idiotic question ever, but is the setting for Blades connected to the Ghost Lines setting (same world)?

Any advice on best practices for resolving dice rolls that read “you do it but the danger manifests” in situations…

Any advice on best practices for resolving dice rolls that read “you do it but the danger manifests” in situations…

Any advice on best practices for resolving dice rolls that read “you do it but the danger manifests” in situations where success and the danger seem mutually exclusive?  For example, climbing across a thin ledge, where the danger is “you fall”?

Ran a one shot of Blades in the Dark using the quick start scenerio.

Ran a one shot of Blades in the Dark using the quick start scenerio.

Ran a one shot of Blades in the Dark using the quick start scenerio. The group consisted of a whisperer named Danger, a Slide named Demetri, a Hound named Nicodomeus, and a Lurk named Liza. The group decided that they wanted to see what Lyssa was offering for a job. She told them she wanted a large influx of cash so she can quiet down the gang war. She suggested that the crew could hit the vaults of the church of the ecstasy of the flesh after the festival of peaking when they pulled in a ton of donations (for some reason the players assumed this was a sex cult, I wonder why.). The group chose an infiltration plan and they followed money runners to a building and saw that the back door was unguarded from the outside.

The crew quickly chose to do a flashback to procure priest robes so they could pretend to be church officials. Thier first obstacle was the two guards at the interior of the back door. The group decided to try and convince the guards that the vault was in danger from a red sash raid and that they needed to examine the stash. Of course the danger of doing so was the guards putting the whole building on alert. Unfortunately this route didn’t go so well, and things got complicated when Danger called some ghosts to scare the guards. It turned out (through a devil’s bargain) that one of the ghosts was an old buddy of Demetri, and that the ghost (Isaac) very much wanted a body to possess. This made it easy to convince the guards to attack the ghosts, which convinced Nicodemus to start killing. Demetri decided that he was too much of a wuss to fight on his own, and that Isaac’s spirit had far more experience, so he tried to convince the ghost to use his body to help kill the guards. Meanwhile, Danger just wanted to convince the ghosts to kill the guards and accidentally (through a devil’s bargain) instilled bloodlust in the ghosts. The guards didn’t stand a chance.

Of course at this point they had to deal with the possessed slide who had a hankering for some strangling. Danger tried to remove the ghost with his lightning hook, but that just convinced Demetri that the whisperer was the one he really wanted to choke. Unfortunately, the players needed to separate a this point and we couldn’t finish the job.

Things I learned:

This was my first chance to run or play. Players had trouble remembering the flow of rolling. I was running off the first quick start sheets, so I didn’t have the flow chart. That might’ve helped. In general, things took longer than I expected, but it might be because this was everybody’s first time seeing the rules (other than myself) and nobody had role played with each other before. I also learned that teamwork is critical for PC’s being able to advance.

Questions:

If the character on point does the set up action and the backup character who tries to follow through fails thier action, is the set up still available?

Any possibility of providing “blank” character and crew sheets in the short term?

Any possibility of providing “blank” character and crew sheets in the short term?

Any possibility of providing “blank” character and crew sheets in the short term? Obviously creating blanks from scratch is possible but I’m definitely enjoying the layout and style of the existing sheets.

I skimmed the other posts but didn’t see this question so apologies if it was asked/answered already.

With the revised Development roll, is there any longer a mechanical benefit from having +/-3 faction statuses?

With the revised Development roll, is there any longer a mechanical benefit from having +/-3 faction statuses?

With the revised Development roll, is there any longer a mechanical benefit from having +/-3 faction statuses?

Do you always do / have to materialize dangers as lasting effects or do you go for other options and if so, which…

Do you always do / have to materialize dangers as lasting effects or do you go for other options and if so, which…

Do you always do / have to materialize dangers as lasting effects or do you go for other options and if so, which options?

I’ve looked through the later KS updates, the FAQ and done a search in this community, but can’t find any…

I’ve looked through the later KS updates, the FAQ and done a search in this community, but can’t find any…

I’ve looked through the later KS updates, the FAQ and done a search in this community, but can’t find any information if something like Backerkit is going to be used on this project?

I backed at the Infiltrator level, but after payday (end of the month), I’ll be able to afford a physical book, so am hoping to bump my pledge up to the Hacker level.