First time BitD GM looking for 1 more player.

First time BitD GM looking for 1 more player.

First time BitD GM looking for 1 more player. Our first session is Monday the 27th, 8pm eastern US time. Our third PC can’t make the session so I’m lookin for a replacement, if and when he returns we’ll have a 4 person crew, plus me. We currently have a Lurk and a Cutter (and maybe a Hound). You will need to answer some background questions about your character this Saturday so I can know how to handle session 1.

After I looked at the Special Abilities of the Group Sheets, I saw that Thieves, Hawkers and Cults have as Elite…

After I looked at the Special Abilities of the Group Sheets, I saw that Thieves, Hawkers and Cults have as Elite…

After I looked at the Special Abilities of the Group Sheets, I saw that Thieves, Hawkers and Cults have as Elite gangs three of the six gangs: Shadows, Rooks and Adepts, respectively.

So I think there will be three more Group sheets for the other three gangs of Killers, Thugs and Rovers, won’t they?

I’m no Ryan Dunleavy  or tony dowler   but I’ll try my hand at maps as well.

I’m no Ryan Dunleavy  or tony dowler   but I’ll try my hand at maps as well.

I’m no Ryan Dunleavy  or tony dowler   but I’ll try my hand at maps as well. Blades Against Darkness is coming along nicely. 

Text off frame: 

The White Forest:

They say The White Forest is haunted. This is shit. The whole damn city is haunted. Every Godsdamned inch of it. But the forest is especially haunted. The rest of the city is haunted by ghosts. Some have a fraction of themselves left, but most are only actions and violence repeated over and over. A horrible moment you don’t want to get trapped in. The forest is different. It’s haunted by memories. Amidst the pale glowing fungus trees and luminescent spore clouds are ruins which are briefly, painfully, alive with what the city once was. Bustling markets, festivals, riots. The people are real and happy and do not know they have been dead for hundreds of years. 

And then it’s gone and there is only broken stone and fungal creep. Some say the city slipped out of time when the disaster struck. Others say the white forest is all part of a massive fungus mind all connected and studying the ruins, absorbing them, remembering what was here before. 

Personally, I subscribe to the latter. I’ve been there a couple of times. Found some good shit once I knocked the spores off. But I won’t go again. Not since I turned a corner and bumped into myself. 

Let’s just say he wasn’t happy to see me. 

Special thanks to National Brand engineering paper and my differential equations homework I’m avoiding. 

Look at these GM cards, then look at your Blades game, now back at these GM cards. Handful of diamonds!! #ImOnAMoat

Look at these GM cards, then look at your Blades game, now back at these GM cards. Handful of diamonds!! #ImOnAMoat

Look at these GM cards, then look at your Blades game, now back at these GM cards. Handful of diamonds!! #ImOnAMoat

Originally shared by Dirk Detweiler Leichty

Just put out the first set of GM art cards. Here’s the companion text!

The Continuing Adventures of the Gaffers

The Continuing Adventures of the Gaffers

The Continuing Adventures of the Gaffers

Session 3: Demon Spit Can’t Melt Ironborn!

previous adventures of the Gaffers can be found here:

Session 1: Red Sash Rumble

https://plus.google.com/105179574276953345976/posts/LjfcRMS3bBw

Session 2: “Wait, we spent all of it?”

https://plus.google.com/105179574276953345976/posts/bjYfpCrAsvm

With the Cutter and Slide back we started out the session updating them to the new rules and doing their downtime. The Cutter woke up happy and stress-free (but without his pants), but he failed to recruit any more thugs for the gang. (The Sashes and Lampblacks have been hiring everyone of that sort.) Meanwhile, the Slide has been working his ass off at the Bucket setting up for a traveling troupe, which he told me was a Skovlander skald and actors. He’s also trying to get an “in” with the other local merchant types to increase his influence there.

Last time on the Entanglement table I had rolled that someone was muscling in on their territory, and they did mess up the negotiations between the Red Sashes and Ulf. Unknown to the Gaffers, the Sashes had ceded a couple of blocks to Ulf in exchange for his help, the tavern was in the area, and Ulf came to collect his protection money.

Well, the Gaffers weren’t about to let that happen. The Slide cast aspersions on the Skovlander’s manhood (and got a broken nose for his trouble), the Whisper used her new channel ability to borrow power from her demon friend to spit fire and set Ulf’s face aflame (“Beard braids look stupid.”) and the Cutter (who is Not To Be Trifled With) led the gang in routing Ulf’s minions. Ulf tried to flee, but the Hound’s fine shooting dropped a chandelier on him (and set the bar on fire a little bit, but what are you gonna do?)

While Hound and Lurk put out the fire, the Slide slit Ulf’s throat. The body was disposed of with more demonic flame.

Advancement-wise, the crew leveled up and took Expertise, since everyone has two dots in their particular specialties and is feeling constrained. Slide and Hound took extra Effect, Cutter took Battleborn, Lurk took Shadowed, and the Whisper was obviously showing off her new Channel.

Dangling plot threads: 

* Everyone remembers the Whisper, the Lurk, and the Hound being involved in the massive fight. (Everyone’s keeping quiet about the Cutter, though. That guy is scary.)

* The Whisper owes a favor to her demon friend, Setarra.

* Nyryx has a new body thanks to the Whisper and Lord Scurlock. Who did it belong to before?

* What’s going on with the alchemist? They still don’t know.

Rules:

The rules are going more smoothly now. I think one of the biggest rough spots is the background – maybe it’s just our setup, but taking Underground as a background seems like a lot of free dice if you’re going into a gang war situation, while stuff like Labor comes up far more rarely. Also, my players have a tendency to want to play it similarly to background in other games, like “I should be better at this because I have Bluecoat background”

I think the PCs absolutely need ways to get dice but I’m not sold on that one.

Should long-term projects get the background die? The Slide was schmoozing with merchants as part of his long-term projects, and he has Merchant background…but the LTP roll doesn’t have Background die as adding anything.

Has John officially released or someone mocked up a blank crew sheet?

Has John officially released or someone mocked up a blank crew sheet?

Has John officially released or someone mocked up a blank crew sheet? I’m making my own city for a game and would like to customize the factions list on the side.

The thing I like most about drawing these maps are all the stories I make up in my head about why things are the way…

The thing I like most about drawing these maps are all the stories I make up in my head about why things are the way…

The thing I like most about drawing these maps are all the stories I make up in my head about why things are the way they are.

I see the old electroplasmic barrier as a solidified explosion that they did not expect when they shut it down. It still moves from time to time and has enveloped some buildings that used part of it as walls. On the whole, it’s just something you should avoid but people collect samples from it when they are feeling lucky. 

I have a game tonight, so my players…keep out!

I have a game tonight, so my players…keep out!

I have a game tonight, so my players…keep out!

Last time, Scurlock sent the Gaffers to recover some notes from an alchemist who was (theoretically) doing research for the vampire lord. The PCs found, not a research lab, but an industrial-scale production facility. Clearly the alchemist was up to something.

The question is, what sort of alchemy would require massive amounts (literal tons!) of powdered leviathan bone? I’m still not sure, so I thought I would see if any of my esteemed colleagues who are more versed in the alchemical arts might have theories.

All we know is that the unfortunate Lurk who got covered in the leviathan bone is a massive beacon for ghosts, spirits, balehounds, and the like…and whatever the end product is, it is worth angering Lord Scurlock by misappropriating his funds to make it.

John Harper Is it still possible to add the novel to a reward tier? I must have missed that update somehow.

John Harper Is it still possible to add the novel to a reward tier? I must have missed that update somehow.

John Harper Is it still possible to add the novel to a reward tier? I must have missed that update somehow.

Having played a couple of sessions I think I have some.

Having played a couple of sessions I think I have some.

Having played a couple of sessions I think I have some… analysis? observations? ramblings? Dunno, ideas I guess, about Blades in the Dark. I’ll need some extended play to actually come up with substantial feedback for the overall game, but for now I have something that might worth a reading. My take after some sessions of play:

(Also: the g+ community exploded since the game got funded [yay!] so I couldn’t keep up with all posts. I apologize if I’m being reiterative. This comes from my own experience and is a completely personal take on the game). 

We ended one session early, the guys had taken up a lot of stress this and last sessions (two of them even got trauma) and we wrapped up arguing about stress (or discussing, something in between). Some neat takes came from there (specially from Uriel and Diego, I’ll expand on that later), but one of the ideas that formed in my head from that argument was that the game is not about characters, its about the crew. Trauma might take your character away, he might even end up as a cool contact in the future, but the crew? The crew goes on. I think that vice overindulgence, gang mechanics and trauma support this. There are rules that complement the idea of a player having more than one character. Hell even coin is managed as a group. So:

THE SCORE AND CREW GAME

I started to notice that we were playing two interconnected but markedly different games. Every score has its own set of priorities, challenges and rewards. Action and Effect rolls, Teamwork rules, etc. This is the score game, an inside perspective of the adrenaline fueled lives of a scoundrel. S**t blows up, blood is drawn and characters dodge the bullet, come up victorious or die trying.

But then there’s the crew game. Development, Downtime and, specially, Tier and faction status rules. This is when you zoom out and get to play a bigger game. The crew is a low-level character struggling to reach true “movers and shakers” status. The players speculate who they’re going to help and who they’re going to screw, deal with the fallout, get contacts, get intel, move the gears inside the Duskwall clock. 

And here’s where it gets interesting: both games form a virtuous circle.

Lets start from the beginning: we five guys get together to survive in the streets of Duskwall through the dark arts of thievery. We move contacts, get a neat spot, and are approached by the Crows, they run the district, they are cool, they are powerful and above all, they are not starving. We want that, we will get there someday. But there are bills to pay, so we plan a score. Things get rough but we get some decent coin out of it and some minor entanglements as fallout. Not enough to rule, but enough to eat another meal.

Things move around us, there is a war in Crow’s Foot, people start asking us favors, we form contacts and hell, maybe we could get somewhere with this. We have to help this guy, Baz, he says we have future.

So we play the score game, things happen, people are killed, favors are earned and paid, ghost haunt us, coin is spent. But we don’t live in an isle, we make enemies and allies, we have s*t to take care of, we have a goal, we are playing the *crew game.

The cycle is: we start a score, the score introduces new elements in the fiction, those elements affect other factions, those factions react, we try to take the most of this reactions and climb the tier ladder, it affects other factions, we have to deal with it so we make another score… S**t happens.

*Score game -> Crew game -> Score game *

Why this is awesome? Because the game ensures that player actions MATTER. They affect directly and deeply the game setting. By zooming in and out in scope we as a gaming group form together a snowball of adventures.

Again, I have to play extendedly to see how this develops, but if I have to take something from Blades in the Dark, is how it addresses the issue of players having an impact on the game world. I think this is my feedback. What you think?