John Harper – Any news on that QS update that was bandied about a few weeks ago?
John Harper – Any news on that QS update that was bandied about a few weeks ago?
John Harper – Any news on that QS update that was bandied about a few weeks ago?
John Harper – Any news on that QS update that was bandied about a few weeks ago?
John Harper – Any news on that QS update that was bandied about a few weeks ago?
Did anyone tinker with the idea to include clerical content and powers into a BitD game?
Did anyone tinker with the idea to include clerical content and powers into a BitD game? I am thinking of creating great old ones like in bloodborne in place of gods, granting demonic powers to followers and cultists.
Also the idea of doing a set of compendium classes resonate in my brain. This would include Special abilities, new itemoptions and some new contacts.
Draft of the Playbooks for my personal use.
Draft of the Playbooks for my personal use. I adapted some elements I included in my campaign like Deamonic Corruption. On the right side are summeries of the Quickstart Rules, deleted on this version due the nondisclosure note of the QS.
Dumb question alert – I backed the project, but I have no idea where to find the Quickstart PDF.
Dumb question alert – I backed the project, but I have no idea where to find the Quickstart PDF. Would somebody kindly provide a link? Thanks!
Does anyone have thoughts on the Slide special ability “Adaptation?” It reads “Take 1 stress to substitute one…
Does anyone have thoughts on the Slide special ability “Adaptation?” It reads “Take 1 stress to substitute one action rating for another” It seems absurd to me, for two reasons, first just on pure value, being able to make the trade of 1 stress for 2 or even 3 or 4 dice (later in the game) is incredible, also it seems like it trivializes the decision making of deciding what your character is good at, with this you can pick one thing to max out and be incidentally good at everything.
Obviously it has some downsides associated with it, and maybe it isn’t so absurd during play. I haven’t seen it in play because everyone I’ve played with has been avoiding it for the reasons I mentioned. Has anyone had a player try to “break the game” with this? How did it feel?
My initial reaction is that it will be changed before the full game is released, but maybe I am crazy?
(My first thought on how to change it would be make it only swap actions within a category)
Are there any additional crew playbooks floating around out there?
Are there any additional crew playbooks floating around out there?
Do we have an idea of when the next version of the quickstart might be released?
Do we have an idea of when the next version of the quickstart might be released?
John Harper Hi there, I’m trying to organise a PbF on RPGGeek…
John Harper Hi there, I’m trying to organise a PbF on RPGGeek (here: https://rpggeek.com/thread/1355691/blades-dark-anyone). I wanted to check with you if it’s ok to share the Quick Start PDF with the people taking part in the game (4 persons total), as they haven’t backed the campaign.
Session 2 went a lot smoother, mostly due to me minimising rolls.
Session 2 went a lot smoother, mostly due to me minimising rolls. We only ever rolled for effect if an obstacle was complex, as the QS advises.
Our scoundrels managed a controlled position by staking out the place beforehand, and spending a million stress on flashbacks. They prowled past the external patrols so well that I skipped securing passage via the external lock, then they murdered some guards inside, attuned to some wards and secured entry to the Red Sash vault, which contained cash, drugs and some mysterious phials Baz specifically requested.
They took what they wanted, THEN BURNED EVERYTHING ELSE IN THE VAULT AND RAN OUT THE FRONT DOOR WHILE THE HOUND USED HIS RIFLE TO TAKE OUT ANY APPROACHING GUARDS DURING THEIR EXIT.
Then they kept everything for themselves and reduced all 4 heat by framing Baz and the Lampblacks for the heist.
Are there form-fillable .pdfs of the character sheets around?
Are there form-fillable .pdfs of the character sheets around?
Both times I’ve run/played BitD (as a one-shot convention game), character creation and crew creation have taken a long time.
To speed that up, I’d like to set up 10 pre-gens. 5 of them would be archetypical versions of the character classes. 5 of them would be the character classes with a bit of a spin (a Cutter with a bunch of points in Cloak, for instance).
Has anyone else found character creation takes quite a while (30-40 minutes)? I can’t quite figure out why it takes that long … it could be because we’re orienting ourselves to the world of Duskwall at the same time.