What comes next? Cards for the Special Items?
Somehow I like to spam my players with paper…
Ok break is over, back to work.
What comes next? Cards for the Special Items?
What comes next? Cards for the Special Items?
Somehow I like to spam my players with paper…
Ok break is over, back to work.
Key shapes for heist clocks
Key shapes for heist clocks
Here is an AP sample for the next Score on Monday.
Here is an AP sample for the next Score on Monday.
Its a bit hard but I have hight hopes they will manage it fine.
https://www.dropbox.com/sh/thvve3b95hd9cyg/AAA5fimDN_oZGMWzOTBOj8tFa?dl=0
DOWNLOAD LINK HERE
As suggested, here comes my Multi-Clock-Key_Locations.
As suggested, here comes my Multi-Clock-Key_Locations.
Or just for any multi-clock Score. Have Fun.
Inspired by real 19th Century Keys.
https://www.dropbox.com/sh/thvve3b95hd9cyg/AAA5fimDN_oZGMWzOTBOj8tFa?dl=0
DOWNLOAD LINK HERE
More Mushroomy goodness for you Chris Boyd!
More Mushroomy goodness for you Chris Boyd!
For Chris Boyd
For Chris Boyd
Electroplasmic greenhouse:)
Crops…… So.
Crops…… So.. with the sun being how it is in Duskwall… how do you guys like to envision crops? I’m mostly on board with the “don’t expect realism here” line in the quickstart, but I still find it hard to envision plants living without sunlight. So, how do you guys like to think about it? Logistics brainstorming!
How do you view Duskwall?
How do you view Duskwall?
I see it as sort of a combination of Gotham with ghosts, but I’ve been more focused on the city of crime angle than the haunted city angle, to the point that I haven’t actually seen a Whisper in any of the games I’ve played yet, and when I see other people post supernatural haunting things it usually feels a bit out of place to me, but of course there’s lots of ways to envision your Duskwall.
The Empire as a whole feels sort of like a lower-tech Warhammer 40k, not sure if anyone else has been getting that vibe..
Hi, here is the revised sheet, and my Clock images which I stick on location sketches each time an obstacle or…
Hi, here is the revised sheet, and my Clock images which I stick on location sketches each time an obstacle or danger appears. Thats the reason they look like keys, so situations getting opened up or closed. And I can write the title or name of teh danger on the shaft of the keys. looks apropriate to the theme of the game.
While looking for a little inspiration for “painting the world with a haunted brush” I came upon a few random tables…
While looking for a little inspiration for “painting the world with a haunted brush” I came upon a few random tables for “haunted dungeons” – I’m sure I’ll be lifting a few ideas from there – I find the light swallowing effect and sound dampening (eerie silence where there should be sound, discerning won’t work here) quite evocative. But there’s much more to be found…