Hi, got a question about ship creation in S&V:
What is an available System? Cerberus has COMMS 2/4 with only “nexus link” available. If I install it, will I be stuck at comms 3/4, or may I consider, say, a fake transponder, because yes?
Hi, got a question about ship creation in S&V:
Hi, got a question about ship creation in S&V:
What is an available System? Cerberus has COMMS 2/4 with only “nexus link” available. If I install it, will I be stuck at comms 3/4, or may I consider, say, a fake transponder, because yes?
The blue dwarf Dulcinea lies at the edge of the accretion disk spiraling around HCSS-1185’s center of mass.
The blue dwarf Dulcinea lies at the edge of the accretion disk spiraling around HCSS-1185’s center of mass. A trickle of plasma lit by the occasional flare in the direction of the event horizon signals the star’s gradual sacrifice of mass to astral physics. Some great calamity reduced the dominant civilization in this system to fragmented shadows of their former selves.
Images. The dazzling corona of Super Massive Black Hole-1185’s accretion disk, illuminating the void with pulses of stellar radiation. Forgotten husks of half-made artificial satellites cluttering planets throughout the system. Cold shapes flickering briefly in the radar shadow of an ice giant.
Rules: Powerful magnetic currents in the accretion field play havoc with electronics in-system, while sensors must peer through dense Lorentz scattering or be blinded by exposure to the radioactive bursts periodically flaring from Dulcinea’s millenia-long process of matter transference. All actions made relying on craft sensors and comms have reduced effect, and Tech plans have -1d to the engagement roll.
Points of Interest
The white ice giant Menat, home of the Sifter’s Guild.
Pantheon, a partially-constructed Stanford Torus orbiting Dulcinea-Cyrene’s L5. Headquarters of the fading society of New Dawn.
The abandoned asteroid colonies of the Lacrima Belt.
Wherever it is that the secretive Outer Council convenes (?)
V0.3 of Beam Saber is now LIVE!
V0.3 of Beam Saber is now LIVE!
Highlights: Quirks replacing Fuel, a Crafting section (finally), revamped Region control rules, and direction on how to use Rivals (including Rival Moves)!
The Sanctorium in Brightstone was designed by the Immortal Emperor himself during his last visit to Doskvol, nearly…
The Sanctorium in Brightstone was designed by the Immortal Emperor himself during his last visit to Doskvol, nearly five centuries ago. He was in Doskvol for a realignment, as a number of civic and religious structures had become wayward and required his personal attention to prevent a civil conflict that could have been on the scale of the recent Unification War. The death toll from the brief trials for heretics and dissidents ran up into the hundreds, and the bones of the executed were worked into the foundations of a monument erected in honor of the Immortal Emperor’s visit.
The Gates of Death, rebuilt; the Sanctorium was intended to echo the impression of the supernatural barrier that was shattered millennia ago. The Immortal Emperor tasked the founding families of the City Council with building the Sanctorium to conform to certain parameters, funded by Imperial coffers. This gift to Doskvol provided a place for its citizens to purify themselves of the traces of death that creep into life through age and impure thoughts, and to oversee the ritual destruction of rogue spirits. Catacombs below protect the remains of flesh without life, ashes of the notable contained in expensive urns, more eternal than memory.
The Founding Families have spiritual authority as well as temporal clout, because the Immortal Emperor laid upon them the mantle of policing the boundary between life and death while offering guidance and instruction to the living. They are stewards of the gates of life and death. They choose what endures and what is silenced forever. If they were merely people, like everyone else only with money, a reasonable person could conclude that their influence outstrips their authority. But if they are gatekeepers for this city’s soul-saddled flesh, we owe them everything. As I am sure you know, they seldom hesitate to collect.
From “Six Foundations for Revolt” by Concerned Citizen
Last night was my first chance to play Dishonored 2, a game I have really looked forward to eventually getting.
Last night was my first chance to play Dishonored 2, a game I have really looked forward to eventually getting. (I played a LOT of Dishonored and all its DLC. Surprise!)
Anyway, when my wife Kristy is watching, I tend to do a Strongbad voice while playing because she thinks it is hilarious. She made this Twitter account to document Strongbad Attano’s adventures, and it hasn’t been updated in years because it’s just more of the same game. But now, with Dishonored 2, we’ve fired it up again.
I honestly don’t know if these are better with context (if you are familiar with the game you can probably identify some of the moments that inspired the quips) or without.
Has anyone got a blank character sheet for Band of Blades?
Has anyone got a blank character sheet for Band of Blades?
My Quartermaster would really like to be able to send members of his personal alchemical research group on the occasional mission. Mostly to fill the space of their permanently wounded Medic.
So, with all negatives this would entail (semi corrupted scholars having to fight along soldiers – a recipe for disaster) I would really like to facilitate it.
Probably I’ll homebrew something based on the Leech from core Blades, but I’d be incredibly happy to be able to keep the cool graphic design the Band of Blades sheets have going on – especially as some of my players explicitly told me they love it, to help them get into character.
A few new questions: Can the PC’s resist consequences of Entanglement rolls?
A few new questions: Can the PC’s resist consequences of Entanglement rolls?
Not To Be Trifled With and Sharpshooter: How long do these abilities last? For only one action? Watching Roll Play Blades, it appeared that they lasted multiple actions, even for the entirety of a battle. Is this generally true? If so, does the +1d/+1 effect/etc last as well, or does the PC need to push themselves again to gain that benefit a second time?
As always, thanks for the advice and answers.
This is purely a flavor-level hack of the core BitD system, but boy was it fun!
This is purely a flavor-level hack of the core BitD system, but boy was it fun! If you like Game of Thrones, Downton Abbey, Agatha Christie, steampunk, or anything along those lines I think you’ll really dig Warda.
Originally shared by Eli Kurtz
Warda: Storms of War | A Day in the Alltrades
While my regular Blades in the Dark campaign is on a holiday break, I got the chance to run a BitD hack in my friends’ setting of Warda, a world of Edwardian fey intrigue and action. It was a great time! Check it out below.
Hi guys, we have just released episode 3 of our Blades in the Dark series , titled The Black Water Exchange.
Hi guys, we have just released episode 3 of our Blades in the Dark series , titled The Black Water Exchange. Check it out! We welcome any feedback & suggestions.
Even if you’re not into watching recorded play, take a look at the first 2 minutes, “Mindez” has done an awesome job on the intro sequence.
Follow Guild of gaming on twitter @GuildofGamingTV for more blades related stuff, I’m releasing mid week publications highlighting occurrences that happen in our game. Last week I posted a newspaper article relating to the happenings in EP2.
Just wanted to also thank the community for their support, we are having a crazy good time playing this game. See you in the Dusk!
Questions about drawbacks for the Lurk’s Silence Vial item and the Slide’s Trance Powder.
Questions about drawbacks for the Lurk’s Silence Vial item and the Slide’s Trance Powder.
In the Lurk section, on page 75, the description says:
> Silence potion vial: A vial of golden liquid that negates all sound within 10
paces of the drinker for a span of several moments.
In the Crafting section, it says:
> Potions (arcane)
> Drawback: 4-clock, “Accosted by Spirit Wardens,” 1 tick per use.
> Silence Potion (iii/1): Creates an area of utter silence around the shattered vial.
1) The Lurk section says the effect is centered on the drinker. The Crafting section says it’s centered on where the vial breaks. Which is it?
2) The Crafting section says that every use ticks the “Accosted by Spirit Wardens” clock. That seems like a hefty drawback for a class feature, and it’s hidden from the Lurk player unless they’ve looked at the Crafting section. So does the Lurk’s Silence Potion have this drawback, or does that only apply to Silence Potions crafted by non-Lurks?
Similarly, the description of Trance Powder in the Slide section just describes what it does, no drawbacks:
> Trance powder: A dose of the popular drug, which induces an altered mental state. The victim of this powder is not fully unconscious, but rather retreats into a calm, suggestible mental state, similar to hypnotism.
But in the description in the Crafting section, it has a drawback that the user will take Lvl 1 Harm: Woozy unless they resist it.
> Drugs (alchemical)
> Drawback (Volatile): “Woozy,” lvl 1 harm.
> Trance Powder (i/3): A glittering blue powder. Induces a pleasant hypnotic trance when inhaled.
And earlier:
> Volatile. The item produces a dangerous or troublesome side-effect for the
user, specified by the GM (see examples on the sample creations, next page).
A side-effect is a consequence, and may be resisted.
3) Again, does this drawback apply whenever the Slide uses it, or only to Trance Powder crafted by a non-Slide?
4) Who is the “user” of a drug for this drawback? If one person applies it to another (e.g. Slide claps a cloth full of Trance Powder over a victim’s nose), do both have to deal with that consequence, or only the one who gets dosed? What about for ingested drugs, like Spark, or injected ones like Bloodneedle?