This generated House Hunters reminded me of Adam Sexton’s MORTALLYBANKRUPT:

This generated House Hunters reminded me of Adam Sexton’s MORTALLYBANKRUPT:

This generated House Hunters reminded me of Adam Sexton’s MORTALLYBANKRUPT:

https://twitter.com/KeatonPatti/status/1070708630691942400

how blade’s bizarrest hack is going?

https://twitter.com/KeatonPatti/status/1070708630691942400

Hello all!

Hello all!

Hello all! If you’re interested in checking out a Forged in the Dark game that is essentially Survivor meets science fantasy please check out the very first playtest version of my game Planet Kamra.

www.planetkamra.com

You and your friends will create an alliance of human-looking characters with hidden alien powers. Together, you’ll attempt to survive a competition that the cosmic entity known as Kamra has forced you to participate in. As kidnapped beings from other worlds, you’ll use your insight to traverse Kamra’s strange planet, your resolve to unravel your rival alliances, and your prowess to endure dangerous challenges.

I remember seeing a playbook/sheet about a year ago that looked really cool and wanted to know what happened to it.

I remember seeing a playbook/sheet about a year ago that looked really cool and wanted to know what happened to it.

I remember seeing a playbook/sheet about a year ago that looked really cool and wanted to know what happened to it. It was a BitD hack that had two categories of actions (instead of three) and the sheet had the actions laid out in a circle, with what looked to me like a sword blade extending across the page for marking stress and the like.

Does anyone know what I’m talking about or am I just misremembering things? I haven’t been able to find anything on the community.

I wrote up some thoughts about setting roll difficulty for Blades, since that’s a question I see come up a lot from…

I wrote up some thoughts about setting roll difficulty for Blades, since that’s a question I see come up a lot from…

I wrote up some thoughts about setting roll difficulty for Blades, since that’s a question I see come up a lot from new GMs.

http://games.nightstaff.net/2018/12/08/roll-difficulty-in-blades-in-the-dark/

http://games.nightstaff.net/2018/12/08/roll-difficulty-in-blades-in-the-dark/

This particular snippet is about one of the characters, more than about the setting, so it has less general interest.

This particular snippet is about one of the characters, more than about the setting, so it has less general interest.

This particular snippet is about one of the characters, more than about the setting, so it has less general interest. I’m sharing anyway.

Grainer was always too soft hearted. I told you he adopted this street rat in his last posting, when we camped in the Fallow Stables in the Lost District. Grainer let his stray bring in another stray; she had this stinky blanket wrapped around a Solusia bat pup the size of my fist. The locals put out poison that blinded the mice and other vermin so they starved to death. This bat pup ate poisoned vermin, it was dying.

I insisted she abandon the pup or go live somewhere else until it was all over. I was outvoted, but I put my foot down. If we could hear, see, or smell the thing it had to go.

It would start scratching on its wooden box and I would yell “Claws!” Imagine this slip of a girl scolding me on my language, insisting that her bat had wingnails (like fingernails), not claws. Whatever, right? So I would yell “Nails!” and she’d tend to it and shut the damn thing up.

Grainer called in a favor with the vet captain, who dosed the pup with medicine so it just lost one eye. Once it was clear the pup was going to live, I think Grainer’s brat gave it a flowery name too stupid to remember. Everybody called it Nails. If it’s still alive, it would be pretty big by now.

From Zyxa Fen’s unpublished notes on the Sepulcherian Fourth Company interviews

Hey folks

Hey folks

Hey folks,

Recently as I was finishing off the latest version of my Blades hack I realized I wasn’t happy with what I had. I rolled up some characters and a crew and didn’t like any of the choices I had made in redesigning the playbooks.

So I redesigned everything, and lo and behold the game looked a lot like it did in a previous version, and it was so much better. The rules weren’t bending over backwards to accommodate my changes, everything was simpler and sleeker and I was excited to playtest the game. In fact some of the changes I wanted were already in Blades in the Dark as suggested tweaks: Poor Beginnings and Tier Tied to Lifestyle. If it ain’t broke don’t fix it, right?

I was reminded of these great videos John Harper and Andrew Gillis https://www.youtube.com/watch?v=DlGyUKlXVbY&t=110s where they talk about the design history of Blades and dead ends, designs that never saw the light of day, never playtested, but were still valuable in the design process.

So I’m curious fellow hackers, what have some of your design dead ends been? Have you had any? Do you think you’re in the middle of one right now?

https://www.youtube.com/watch?v=DlGyUKlXVbY&t=110s

Anyone know if the fabled “Grifters” crew ever surfaced anywhere? I’m having trouble finding much about it.

Anyone know if the fabled “Grifters” crew ever surfaced anywhere? I’m having trouble finding much about it.

Anyone know if the fabled “Grifters” crew ever surfaced anywhere? I’m having trouble finding much about it.

Playtest Playbook 3 of 8 for my Occult Adventure hack, At Death’s Door: The Innovator!

Playtest Playbook 3 of 8 for my Occult Adventure hack, At Death’s Door: The Innovator!

Playtest Playbook 3 of 8 for my Occult Adventure hack, At Death’s Door: The Innovator!

One of the principles of ADD is that each playbook the players choose refocuses the fictional elements of the game.

Players choosing The Innovator are adding elements of industrial espionage and weird science and the fiction will represent that.

Compare this playbook and The Doctor and you can see how a variety of playbooks centered around knowledge and technical skill can work side by side.

https://drive.google.com/file/d/11R8A9ACj7-jV2PrrMM4dZUoXDCGuYTLL/view?usp=drivesdk

Another question. Has anyone swapped “stress” for “luck” in their hack? What did you replace “trauma” with?

Another question. Has anyone swapped “stress” for “luck” in their hack? What did you replace “trauma” with?

Another question. Has anyone swapped “stress” for “luck” in their hack? What did you replace “trauma” with?

Does anyone have any stats on how many rolls their players tend to make during a score?

Does anyone have any stats on how many rolls their players tend to make during a score?

Does anyone have any stats on how many rolls their players tend to make during a score? I’m sure this varies wildly, but I’m sure this was at least considered by John Harper used when he worked on things like desperate action xp gain?

(I’m playing with a mechanic where you earn a resource (coolness) when you get a crit, and knowing how many rolls other peoples groups are generally making per score might give me somewhere to start estimating the power of this.)