I would like to get a Scum and Villainy game started.

I would like to get a Scum and Villainy game started.

I would like to get a Scum and Villainy game started. I would like to run the game every other week on Wednesday, Saturday or Sunday evening in the Pacific time zone using roll20 and Discord. What could go wrong? Let me know if you are interested.

What music have you been using for Blades lately?

What music have you been using for Blades lately?

What music have you been using for Blades lately?

For myself, I’ve been into the Sea of Thieves soundtrack for jaunty downtime fun, great atmosphere: https://www.youtube.com/watch?v=VLncnCk8540

https://www.youtube.com/watch?v=VLncnCk8540

In your equipment load out does the boxes next to each piece of equipment signify the number of times that equipment…

In your equipment load out does the boxes next to each piece of equipment signify the number of times that equipment…

In your equipment load out does the boxes next to each piece of equipment signify the number of times that equipment can be used? I must be missing it but can’t seem to find the ruling on equipment use, firearm reloading etc

The Beam Saber blog has begun sharing mission prep notes (both from myself and other playtesters), art, and fiction…

The Beam Saber blog has begun sharing mission prep notes (both from myself and other playtesters), art, and fiction…

The Beam Saber blog has begun sharing mission prep notes (both from myself and other playtesters), art, and fiction centred around the game. Follow the link for what are essentially adventure modules for Beam Saber, and instructions on submitting your own Beam Saber work!

https://beamsaber.libsyn.com/an-announcement-and-mission-prep-rules

Glow in the Dark: Who are the Ash Lords?

Glow in the Dark: Who are the Ash Lords?

Glow in the Dark: Who are the Ash Lords?

They’re listed under other factions as either allies or enemies, but I can’t seem to find them elsewhere. Any help?

Oh, it’s been a while since I mentioned this but if you don’t know what Glow in the Dark is, go find it, buy it and love it.

Scum & Villainy: Xenos and starting abilities.

Scum & Villainy: Xenos and starting abilities.

Scum & Villainy: Xenos and starting abilities.

Say one player chooses to be a Xeno Mechanic and opts for the Xeno starting ability. Could this player then choose to get Tinker (the Mechanic starting ability) either as their special ability during character creation or as an upgrade during advancement?

My confusion arises from the difference in names (starting/special abilities) and because of a line regarding the Veteran special ability on page 57: “Note that starting abilities cannot be chosen via the

Veteran special ability.”

So, will a xeno that goes for the xeno starting ability ever have the opportunity to get the starting ability for their playbook?

Maybe you’re looking for a NPC Card template… well, here you go.

Maybe you’re looking for a NPC Card template… well, here you go.

Maybe you’re looking for a NPC Card template… well, here you go.

Mind that I splitted them into 2 zip files:

– First File (25 MB) = PNGs meant to be used as-is or as raw material for your own layering

– Second File (Big file 49! MB) = Photoshop File

PNGs: https://drive.google.com/file/d/1cZ-lUWbsgnQeyMcqcWWzn8Fn6LmyhB66/view?usp=sharing

PS: https://drive.google.com/file/d/1hbgx1hAALR5MR5bBEm47hbIqcsgKHThy/view?usp=sharing

Hope you like them and it would be nice to see some of your results.

Some stills from the A Nocturne roll20 campaign I’m running.

Some stills from the A Nocturne roll20 campaign I’m running.

Some stills from the A Nocturne roll20 campaign I’m running. We’re running a sector I designed using Calum Grace’s inspiring creation tables. Thematically, it’s a string of stars that have been pulled away from a galactic disc by a high-velocity Super-Massive Black Hole (these are called Hyper-Compact Stellar Systems (https://en.wikipedia.org/wiki/Hypercompact_stellar_system) and they are an awesomely weird theoretically-real stellar phenomena).

A NOCTURNE v0.9 is out now!

A NOCTURNE v0.9 is out now!

A NOCTURNE v0.9 is out now!

It’s out, it’s big, it’s lovely, it’s dark and weird, and you can buy it for just €5 – that’s the price of a nice pint of ale! I’ve been working on this game for the best part of two years, so frankly this is an absolute steal. And, if you want to share it around, or just want to check out the playbooks, the sheets pdf is still available as a free download!

You can find it linked as part of this post, but if you’re interested in the changelog you can read that here: https://thysane.itch.io/a-nocturne-play-test/devlog/55458/a-nocturne-v09-is-here

https://thysane.itch.io/a-nocturne-play-test

Hello folks, before this platform goes blit, I thought I’d share one last bit of art.

Hello folks, before this platform goes blit, I thought I’d share one last bit of art.

Hello folks, before this platform goes blit, I thought I’d share one last bit of art.

My table is going back to the star-filled sea to try out the new Leviathan hunter flowchart, and here’s a little poster I put together for them. Hope you enjoy.