Hello folks, before this platform goes blit, I thought I’d share one last bit of art.

Hello folks, before this platform goes blit, I thought I’d share one last bit of art.

Hello folks, before this platform goes blit, I thought I’d share one last bit of art.

My table is going back to the star-filled sea to try out the new Leviathan hunter flowchart, and here’s a little poster I put together for them. Hope you enjoy.

9 thoughts on “Hello folks, before this platform goes blit, I thought I’d share one last bit of art.”

  1. Eli Kurtz a “Voyage Tracker,” and I guess so? I apologize, I didn’t mean to be a tease. The most recent KS update had a flowchart for “jobs” as a Leviathan Hunter crew.

  2. P.S. Here’s the draft Voyage Tracker (not final yet). I’m not necessarily seeing each step as a full “job” (in terms of time spent on it) but it depends on how long you want a voyage to take. Could be 3 sessions, could be 15, depending on how fast you want to move through things. I was aiming for about 5-6: (session 1) unfinished business, load up and head out, crew trials; (2) outward voyage, hunt smaller creatures, track and spot leviathan; (3) chum lottery and actual hunt; (4) finish hunt and move away, tend wounds, process oil; begin voyage back; (5) voyage back, deal with weird stuff, drop things off in Skovlan; (6) finish up any trouble in Skovlan, back home to port. But you can do whatever you want, obviously. It’s meant to flexibly scale based on what’s happening in the fiction of your game. If your first hunt isn’t successful or if you run into other kinds of trouble (rival ships, naval warfare, a herd of migrating leviathans, a ghost ship, super weird weather, unexplained phenomena, a mutiny, hauntings on your own ship, fellow sailors who are secretly demon cultists, etc.), it might definitely take longer.

    https://lh3.googleusercontent.com/2CrVV2cyTvDYgwPbkDW62wtxdigasAorqk4HTs7ZgSYfJvnYUrYKrVGwHXovHV6MQoJNAo80oOXqiw=s0

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