Ahoy BitD friends!

Ahoy BitD friends!

Ahoy BitD friends! I updated the GDoc playbook/crew sheet effort started by Jason Eley to reflect the changes represented in 7.1. This game just gets better and better!

I’m sure I missed a bunch of little things (i.e. new/changed comment text), so let me know what you find that needs correcting! Comments are enabled.

Check it out and make copies for yourself as needed.

https://docs.google.com/spreadsheets/d/1tT9qXyu2AN43tK3ThoeskjIn6KFZGVh-jFE08bbhNmU/edit?usp=sharing

Hi John Harper! Small 7.1 observations:

Hi John Harper! Small 7.1 observations:

Hi John Harper! Small 7.1 observations:

I appreciate the new hunting grounds mechanics on p.48 of 7.1. Can I suggest clarifying the following sentence however? “When you [are about to] attempt a score on your hunting grounds that matches one of its [chosen/activated/unlocked] feature types, you get a free downtime activity to prep for the operation.”

On first reading it seems that attempting any listed feature grants the bonus, but I believe it means to say that only attempting the currently selected features grant a free downtime activity to prep for it.

It may also be worthwhile to clarify whether it means “Before you are about to attempt a score…” or if the bonus downtime activity could take place before or after the score. That it says “to prep for the operation” implies beforehand only, but “when you attempt” implies the operation is already underway, in which case the free downtime activity would just be a regular flashback.

I’m hoping to run a game tomorrow.

I’m hoping to run a game tomorrow.

I’m hoping to run a game tomorrow. Based on my previous experience with one-shots of BitD at cons, I was wondering if anyone had any pre-generated crew sheets or partially completed character sheets?

I had a look through this great thread (https://plus.google.com/118011888408330261243/posts/8vqeXy7Lfq2) but couldn’t find the resources that Andrew Shields had put together..

So my group hit on a rules question last session concerning prison time and wanted levels that we couldn’t figure…

So my group hit on a rules question last session concerning prison time and wanted levels that we couldn’t figure…

So my group hit on a rules question last session concerning prison time and wanted levels that we couldn’t figure out: what is the length of incarceration when your Wanted level is 0 to begin with? After our last score we’d acquired enough heat to roll entanglements from the 6+ table, we rolled up Arrest and it fit in the fiction, plus one of the players really wants a prison claim, and having that be a part of his character. But we’ve managed to clear our heat before getting our Wanted level raised to 1 so far, so we were wondering if there should be a length of incarceration shorter than “a month or two” for Wanted level 1. We could of course just agree on something together that makes sense, like a few weeks (we don’t track downtime very specifically anyway), but were wondering what John Harper thought and how other people may have handled this so far. Also, the PC who’s probably going to prison is playing a Spider and has just taken the Jailbird ability, which, among other things, makes his Wanted level count as 1 level lower when determining incarceration length. One of the prison claims does this as well. We’re not suggesting that there should be a hypothetical level -1 below the hypothetical level 0, just that this is something that could still come up even after we eventually reach Wanted level 1. I’m suspecting that having no incarceratrion length for level 0 is a conscious decision, making incarceration something serious and long-term, probably more than 1 session, thereby also giving the player more time to play a secondary character – it’s just kind of a bummer if we have to raise our Wanted level by 2 before the Spider can actually use (that part of) his newfound Jailbird ability. What do you guys think?

So the last session I had the group managed to totally screw up their mission, which was to take out Ulf so they…

So the last session I had the group managed to totally screw up their mission, which was to take out Ulf so they…

So the last session I had the group managed to totally screw up their mission, which was to take out Ulf so they could have his network of informants, a claim grab from their sheet. Should I give them any rep or coin off this? They basically weren’t clocked, though they cause a lot of noise, but no one really knows who they are yet.

Just wasn’t sure how to handle it experience wise.

If a character takes the Reduce Heat action during downtime, is that a proper action roll?

If a character takes the Reduce Heat action during downtime, is that a proper action roll?

If a character takes the Reduce Heat action during downtime, is that a proper action roll? If I roll a 3, in addition to reducing the Crew’s Heat, do I also incur complications?

Help me understand the ghost field.

Help me understand the ghost field.

Help me understand the ghost field.

Our group is about to start our delve into Blades and we ran a short test score to play with the rules and our Whisper started throwing ideas out and I didn’t know exactly how to catch them.

What cool things can you do with compel? How have you used it in play in fun and interesting ways? What clever uses have non-Whisper characters done with Attune?

Can I have some anecdotes from you guys to get a feel of how this played out in your Doskvol?

With character items, are the assumed to carry all items associated with their playbook and the items on the right…

With character items, are the assumed to carry all items associated with their playbook and the items on the right…

With character items, are the assumed to carry all items associated with their playbook and the items on the right sidebar are counted for character load?