Another example playbook from my world romping occult adventure hack, At Death’s Door.

Another example playbook from my world romping occult adventure hack, At Death’s Door.

Another example playbook from my world romping occult adventure hack, At Death’s Door. This time it’s The Doctor. It draws inspirational elements from detective adventures like Sherlock Holmes, mentalism, and classic physician-of-action tropes!

Still not diving straight into some of the novel mechanics just yet but I feel this one does a good job of conveying the flare I’m trying to inject into each one.

https://drive.google.com/file/d/1lmJgCcxp9fVLhPJhEFtScT8iaeuExkgb/view?usp=drivesdk

Ran session 1 of a Scum and Villainy campaign last night and it went really well.

Ran session 1 of a Scum and Villainy campaign last night and it went really well.

Ran session 1 of a Scum and Villainy campaign last night and it went really well. I’m setting it in a homebrew setting. How many systems to you guys tend to run? I’d like to have more than the book, but with Heat being tracked in each system it seems like the players could just keep outrunning consequences if they had too many. Do other GMs keep the number of systems on the smaller side, or do you use other things to give them incentives to keep heat down/stay local? I can see new start up costs, getting new contacts, etc. being used for that.

I’m not quite sure if this counts as a hack or not, but this is a rough draft of a game I made trying to adapt a…

I’m not quite sure if this counts as a hack or not, but this is a rough draft of a game I made trying to adapt a…

I’m not quite sure if this counts as a hack or not, but this is a rough draft of a game I made trying to adapt a Blades style score into a single-session game.

A preview for one of eight playbooks I’ve produced for my “occult adventure” hack tentatively titled At Death’s Door.

A preview for one of eight playbooks I’ve produced for my “occult adventure” hack tentatively titled At Death’s Door.

A preview for one of eight playbooks I’ve produced for my “occult adventure” hack tentatively titled At Death’s Door.

In a fantastical age of sail our adventurer’s embark on a quest to seek out the mythical Black Gates and rediscover the realm of god.

The Intrepid is my Indiana Jones / Lara Croft archetype. Others follow in the tradition of characters straight out of Treasure Island, League of Extraordinary Gentleman, Sherlock Holmes, and more.

Everything here was done in google docs. Careful eyes will certainly see some additions that hint at new and expanded mechanics.

*reposted to fix a broken link

https://drive.google.com/file/d/1vmpM14uG_EKsl_DAKbDfRiJ4D-5nQN1S/view?usp=drivesdk

This week’s #BeamSaber blog update is a Mission Report from The Cenotaph campaign.

This week’s #BeamSaber blog update is a Mission Report from The Cenotaph campaign.

This week’s #BeamSaber blog update is a Mission Report from The Cenotaph campaign.

BRIEFING: The Democratic Federated Systems needs the squad to transport some bodies from Journey City to Fort Jovanol. The bodies are Jovangellian military personnel.

https://beamsaber.libsyn.com/mission-report-04-a-simple-delivery

https://beamsaber.libsyn.com/mission-report-04-a-simple-delivery

The blue dwarf Dulcinea lies at the edge of the accretion disk spiraling around HCSS-1185’s center of mass.

The blue dwarf Dulcinea lies at the edge of the accretion disk spiraling around HCSS-1185’s center of mass.

The blue dwarf Dulcinea lies at the edge of the accretion disk spiraling around HCSS-1185’s center of mass. A trickle of plasma lit by the occasional flare in the direction of the event horizon signals the star’s gradual sacrifice of mass to astral physics. Some great calamity reduced the dominant civilization in this system to fragmented shadows of their former selves.

Images. The dazzling corona of Super Massive Black Hole-1185’s accretion disk, illuminating the void with pulses of stellar radiation. Forgotten husks of half-made artificial satellites cluttering planets throughout the system. Cold shapes flickering briefly in the radar shadow of an ice giant.

Rules: Powerful magnetic currents in the accretion field play havoc with electronics in-system, while sensors must peer through dense Lorentz scattering or be blinded by exposure to the radioactive bursts periodically flaring from Dulcinea’s millenia-long process of matter transference. All actions made relying on craft sensors and comms have reduced effect, and Tech plans have -1d to the engagement roll.

Points of Interest

The white ice giant Menat, home of the Sifter’s Guild.

Pantheon, a partially-constructed Stanford Torus orbiting Dulcinea-Cyrene’s L5. Headquarters of the fading society of New Dawn.

The abandoned asteroid colonies of the Lacrima Belt.

Wherever it is that the secretive Outer Council convenes (?)

Has anyone got a blank character sheet for Band of Blades?

Has anyone got a blank character sheet for Band of Blades?

Has anyone got a blank character sheet for Band of Blades?

My Quartermaster would really like to be able to send members of his personal alchemical research group on the occasional mission. Mostly to fill the space of their permanently wounded Medic.

So, with all negatives this would entail (semi corrupted scholars having to fight along soldiers – a recipe for disaster) I would really like to facilitate it.

Probably I’ll homebrew something based on the Leech from core Blades, but I’d be incredibly happy to be able to keep the cool graphic design the Band of Blades sheets have going on – especially as some of my players explicitly told me they love it, to help them get into character.

So I’ve been working on a Demesne, a Forged in the Dark game inspired by Dungeon Keeper / War for the Overworld…

So I’ve been working on a Demesne, a Forged in the Dark game inspired by Dungeon Keeper / War for the Overworld…

So I’ve been working on a Demesne, a Forged in the Dark game inspired by Dungeon Keeper / War for the Overworld where you play a group of monsters who are building a dungeon, recruiting minions, slaying adventurers, and raiding the overworld.

Here’s the current WIP doc:

https://docs.google.com/document/d/1PK0x7q-V-zY087KAWwdYo767qb_F8m8O6hDZOQN3GJ8/edit?usp=sharing

It’d be great if I could have people look over it and off a bit of feedback. It has a long way to go, but I feel like I need to get it in front of a few people at this point to hear what people think.

Some particular spots I’d like to have you look at:

– How do you feel about the Actions?

– What do you think about the magic systems?

– How do the mechanics for the dungeon look? This is the biggest departure from typical Blades and could even be thought of as a bit boardgamey, though this is by design. It would have been fairly easy just making the dungeon mimic how crews work, but it’s not really the game I was wanting to make. The explicit nature of drawing out things goes against a lot of Blades design, though. I kind of expect quite a bit of people not liking this.

A basic character sheet can be seen here: https://drive.google.com/file/d/15cCLTR0dLaLBJPC1zjOx93TIH8FkNWaO/view

Thanks!