Hi guys, are there tips, add-ons, or hacks for modifying Duskvol into a “traditional” fantasy city, that is, a…

Hi guys, are there tips, add-ons, or hacks for modifying Duskvol into a “traditional” fantasy city, that is, a…

Hi guys, are there tips, add-ons, or hacks for modifying Duskvol into a “traditional” fantasy city, that is, a medieval or renaissance city with some magic (but no ghosts, no electricity)? Think Duskvol before 551 IE. The BitD book has a chapter on modifying the core game’s mechanics, but it doesn’t address modifying the base setting and its mechanics… Hope you have some ideas. Thank you!

Input for your S&V game: http://www.projectrho.com/public_html/rocket/astrodeck.php (and all the other pages, too)

Input for your S&V game: http://www.projectrho.com/public_html/rocket/astrodeck.php (and all the other pages, too)

Input for your S&V game: http://www.projectrho.com/public_html/rocket/astrodeck.php (and all the other pages, too)

http://www.projectrho.com/public_html/rocket/astrodeck.php

Good evening everyone!

Good evening everyone!

Good evening everyone!

After seeing the #ArtistPlaybook of Renaud van Strydonck, I was inspired to make some adjustment to have it better fit my vision of the thing. First, a big shout out for him, as I shamelessly stole his idea of a “Tortured Artist” special ability. Thanks Renaud :p

So, instead of having this blurry artist depicted by Renaud who is as much a stageman as a crafter I decided to actually split them in two different playbooks. Let me present you the Forger and the Prestige:

https://drive.google.com/open?id=1gtwTXh0MRQOoqh1SV-zrw1NLKhoGMKf2

https://drive.google.com/open?id=1MDniAkSlWkBH3PimlNjVJ7Kz8QhkHFKj

https://drive.google.com/open?id=1gtwTXh0MRQOoqh1SV-zrw1NLKhoGMKf2

Tonight at 6pm EST join us for some exciting #BeamSaber downtime action with The Cenotaph!

Tonight at 6pm EST join us for some exciting #BeamSaber downtime action with The Cenotaph!

Tonight at 6pm EST join us for some exciting #BeamSaber downtime action with The Cenotaph! We’ll be live on twitch.tv/you_dont_meet_in_an_inn!

Now that our heroes have vendetta with a fellow Celestial Myriad squad, can they adequately manage their wounds, stress, and trauma? Come find out!

http://twitch.tv/you_dont_meet_in_an_inn

#BladesAgainstDarkness

#BladesAgainstDarkness

#BladesAgainstDarkness

Though it was announced on Twitter and shared with KS backers, I guess I never actually posted this here… The open beta of the game has been out for a few months now. Play it and let me know what you think.

https://drive.google.com/file/d/1BClkx4zFiZdLRpHgKvjqMsnCUQ2bt7b4/view?usp=sharing

https://drive.google.com/file/d/1BClkx4zFiZdLRpHgKvjqMsnCUQ2bt7b4/view?usp=sharing

#BladesAgainstDarkness update.

#BladesAgainstDarkness update.

#BladesAgainstDarkness update. Making lots of progress on dungeon crawling, Engagement, and Extraction. New plan for Crews, that I hope will finally gel some of those ideas. Oh and an approach to playbooks that I’m REALLY proud of! Check it out.

https://drive.google.com/file/d/1Ipv4RaCiZWfP49peNFYKIfu2PFGkxTil/view?usp=sharing

https://drive.google.com/file/d/1Ipv4RaCiZWfP49peNFYKIfu2PFGkxTil/view?usp=sharing

Just wondering if anybody had ported over gambits from Scum and Villainy into Blades in the Dark?

Just wondering if anybody had ported over gambits from Scum and Villainy into Blades in the Dark?

Just wondering if anybody had ported over gambits from Scum and Villainy into Blades in the Dark?

I got to play S&V at GenCon and it was a blast, and it made me wonder if gambits would work well in Blades with or without much tinkering.

Hey Scoundrels, Scum and Villainy question here!

Hey Scoundrels, Scum and Villainy question here!

Hey Scoundrels, Scum and Villainy question here!

Under Heat, Killing Hegemonic Citizens adds +2 Heat to after a job in complete. I took “Hegemonic Citizens” as basically a shorthand for people in Hegemonic systems.

One of my players asked if everyone in the Hegemony is considered a citizen. Would pirates, outlaws, rebels, and other rogue elements be considered citizens? Should we make a distinction between killing a pirate, for example, and some ordinary shmoe with a 9-5 job at the local space port?

I tend to think that Heat for killing should be applied broadly to give the PCs a reason not to murder all their problems But it does seem in keeping with the setting that the protections of Hegemonic citizenship would be applied unequally. And I can see a Hegemonic faction putting a bounty on the head of a notorious pirate and not caring if they’re taken dead or alive. What do you all think?