“Eldritch Paths / Black Stars Rising”

“Eldritch Paths / Black Stars Rising”

“Eldritch Paths / Black Stars Rising”

Some ideas collected for a Lovecraft themed Hack:

Crews i had first noted but than found it a bit to spread:

– Privat Investigators

– Gentlemen’s Club

– Faculty of Ancient Lore

– Bootlegger

– Industrial Enterprise

– Arcane Cult

or

– The Circle (Occult)

– The Syndicate (Crime)

– The Enterprise (Buisness)

– The Agency (Espionage)

I decided that this time, the player should NOT be investigators or old professors deveiling the cosmic horrors, BUT be the ones calling them down into the world. In this way, we have 4 types of organisations, which are all interested to gain power (Influence, money, arcane, etc), expand their crews and rival with others.

Classes:

– The Brute (Warrior/Cutter/Hired Muscle)

– The Maverick (Rogue/Hound/Trickster/Gambler/Booker)

– The Pariah (Occultist/Whisper)

– The Prodigy (demagoge/Socialit/Slide/Industrialist/Crimeboss)

– The Seeker (Scientice/Journalist)

– The Enforcer (Killer/Police/Soldier)

– The Rake (Flapper/Flaneur/Boheme)

– The Libertine (Artist/Dancer/Musician/Rebell/Student)

This classes should catch most of the diverse social stands which could be interesting in a ’30 era story. At least in my opinion.

What do you think of this? Could it work out?

Playing the powerhungry shady organisations that honest “Call of Cthulhu” gamer always try to dismantle 😛

I THINK THIS IS A SERIOUSLY GOOD IDEA.

I THINK THIS IS A SERIOUSLY GOOD IDEA.

I THINK THIS IS A SERIOUSLY GOOD IDEA. I have a thought about gangs and tier and such. A possible solution is “enterprises.”

What is the crew involved in? What income generators and vice dynamos answer to them? Everything they are involved in that generates money is an enterprise. When the enterprise runs smoothly, it generates funds and takes care of its own problems. When it doesn’t, then it’s problem solving time.

So instead of defining tier by how many PEOPLE are involved, instead it is based on the ENTERPRISES involved. Each enterprise is on a scale of 1-5. Tier 0 is up to 5, Tier 1 is 10, Tier 2 is 20, Tier 3 is 40, etc.

Now you’ve got “turf” measured by income potential. You have (ideally) self-sufficient enterprises kicking money back to the boss. And you’ve got gangs you use to trouble-shoot.

Now you can say that bookie business on Dulvin Street is a 2 enterprise. The bootleg whiskey business in Trevor Square is a 4 enterprise. So your crew has 6 enterprise, and if they can take over the brothel in Times Windfall they’ll get a 5 boost, putting them up to a Tier 1 concern with 11 enterprise.

Business is bad for an enterprise because of bluecoats–Trevor Square goes from 4 to 2, now you’re back down to 9, and risk losing a tier unless you can bolster your enterprise by dealing with the bluecoats, or pick up another one to keep the crew strong.

This seriously appeals to me. It solves the manpower problem, it solves the turf problem, and it keeps the focus squarely on the PCs where it should be.

In the QS, it references a CC-licensed SRD which hackers could use to create their own work later on.

In the QS, it references a CC-licensed SRD which hackers could use to create their own work later on.

In the QS, it references a CC-licensed SRD which hackers could use to create their own work later on. Is there a release schedule lined up for this SRD?

I’m going to run in few weeks a BITD reskin for a fantasy-cyberpunk shadowrun styled setting.

I’m going to run in few weeks a BITD reskin for a fantasy-cyberpunk shadowrun styled setting.

I’m going to run in few weeks a BITD reskin for a fantasy-cyberpunk shadowrun styled setting. I plan to use “secure” for hacking, “tinker” for technology and science related actions that aren’t hacking, and leave the rest of the skills the same. Heritage will be race (humanelftrollect’) and background will be Etiquette (CorporateSecurityGangSocialiteStreetAcademic).

The rules as is are fine by me, but still – does anyone wants to suggest ideas about what else should be changed, modified or added for this kind of setting?

So I’ve been talking about the Hack I’ve been working on for a few weeks now, and I’ve finally had my first session…

So I’ve been talking about the Hack I’ve been working on for a few weeks now, and I’ve finally had my first session…

So I’ve been talking about the Hack I’ve been working on for a few weeks now, and I’ve finally had my first session of play testing, so now I”m ready to post the rules.  Here it is, Desks in the Dark.  It is a game about students sneaking about a mysterious boarding school.

https://drive.google.com/open?id=0B511-yaR3CdxaDN1c3J2N3R2VHc&authuser=0

The playtest went well though there are a few things I’m on the watch for (like gathering attention too fast).  I also know that I still need to develop my rules for cliques and for staff (other than the headmaster).  Please let me know what you guys think, especially John Harper  if he gets a chance.

My hack rules are quickly growing to the point where others might be able to read them and have some semblance of…

My hack rules are quickly growing to the point where others might be able to read them and have some semblance of…

My hack rules are quickly growing to the point where others might be able to read them and have some semblance of what to do.  Now I just need to playtest to see if their any good.

Some examples of advancements in my hack. I can’t wait to try it out at my first playtest wed.

Some examples of advancements in my hack. I can’t wait to try it out at my first playtest wed.

Some examples of advancements in my hack. I can’t wait to try it out at my first playtest wed.

Man, I would be a happy, happy man if one of the stretch goals of this game had been an adaptation to play in Fallen…

Man, I would be a happy, happy man if one of the stretch goals of this game had been an adaptation to play in Fallen…

Man, I would be a happy, happy man if one of the stretch goals of this game had been an adaptation to play in Fallen London.

http://www.failbettergames.com/fallen-london/

http://www.failbettergames.com/fallen-london