So I decided to share my hack here first :-) This was an attempt to add some sort of a faction turn for my game of…

So I decided to share my hack here first 🙂 This was an attempt to add some sort of a faction turn for my game of…

So I decided to share my hack here first 🙂 This was an attempt to add some sort of a faction turn for my game of Dungeon World, and I really liked clocks, effect rolls and helping dice from Blades in the dark.

There is a worksheet, a Readme, that contains the rules as written and Rationale that contains my unordered ramblings.

A.f.a.i.k. John plans to publish something like this, but there is a civil war in my game, and I couldn’t wait any longer 😛

So, if you happen to like it, comment, fork, create issues?

https://github.com/AdamSaleh/FrontFactionTurn

https://github.com/AdamSaleh/FrontFactionTurn

Does anyone think a more simplified Version of the Rules for short oneshots could be fun?

Does anyone think a more simplified Version of the Rules for short oneshots could be fun?

Does anyone think a more simplified Version of the Rules for short oneshots could be fun? I am thinking of Chris McDowall’s Into the Odd for example, and if Its reasonable to create a cut down ruleset?

What is the connection between electroplasm, leviathan blood, and lightning oil? Here is one fan’s theory.

What is the connection between electroplasm, leviathan blood, and lightning oil? Here is one fan’s theory.

What is the connection between electroplasm, leviathan blood, and lightning oil? Here is one fan’s theory.

https://fictivefantasies.wordpress.com/2015/07/07/leviathan-blood-lightning-oil-and-electroplasm/

https://fictivefantasies.wordpress.com/2015/07/07/leviathan-blood-lightning-oil-and-electroplasm

So we have a pretty good focus on the crime in Duskwall.

So we have a pretty good focus on the crime in Duskwall.

So we have a pretty good focus on the crime in Duskwall. Now let’s take a look at the law. What happens when you’re caught?

https://fictivefantasies.wordpress.com/2015/07/07/crime-and-punishment-in-duskwall/

This is still plenty sketchy, don’t feel too boxed in. The idea here is to provide some benchmarks and lingo to help the players understand the stakes the characters face.

https://fictivefantasies.wordpress.com/2015/07/07/crime-and-punishment-in-duskwall

First some rumination on organized crime.

First some rumination on organized crime.

First some rumination on organized crime. If you can wade through that (or skip it) I unpack some new kinds of crime that I think would be available in Duskwall.

You can use that for the basis of characters, or adventures, or use it for background flavor. 

One new form of crime is exorfists. “Weirdly skilled boxers who train to attack the energy in a body. They fight hollows occupied by ghosts, trying to knock the ghost out of the body before the hollow (which is immune to physical pain, and extra strong because it is possessed) knocks them out. Heavy betting on these illegal fighting events.”

Take a look!

https://fictivefantasies.wordpress.com/2015/07/06/the-trouble-with-rogues/

https://fictivefantasies.wordpress.com/2015/07/06/the-trouble-with-rogues

Hey folks!

Hey folks!

Hey folks! Since the draft for the Quick Start v3 came out, I thought I’d update the Excel character generator and add in a few things (particularly that some of what I thought were proper names are actually nicknames).

I also added in the new Military background, and made Heritage a selectable.

Finally, I added more quirky things, so that it now totals about 150 possible NPC quirks, to make characters a little more varied. If there’s anything people would like to see more of, lemme know, as I’d love to add more things (and give myself a reason to learn more Excel stuff that I dunno yet)!

John Harper, is there any chance we can add this updated version to the Quick Files?

https://drive.google.com/file/d/0B1INC_YO7Tz3bW5IUjZ3VVpnSms/view?usp=sharing

Languages!

Languages!

Languages! In the official version as it stands, the plan is to have languages represent more dialects than foreign tongues. You don’t have to mechanically represent any proficiency with them.

Here is an alternative. At generation, you can spend either the action for your heritage or the action for your background to get a language instead (both if desired, to be tri-lingual.)

After generation, to learn a new language, you must fill a clock (default suggestion is 10 segments, studying as a downtime project.) At the end of that time, as soon as you have 8 experience, you can purchase that language as a special ability. From then on you are fluent. When you get half the segments, you can communicate at a basic level.

A question for you, Honorable Folks:

A question for you, Honorable Folks:

A question for you, Honorable Folks:

how would you see a set of FIVE attributes, rated from zero to four?

Let’s say: SUNRISE, MIDDAY, SUNSET, NITE and ECLIPSE.

Zero to five, would be both unblancing and dispersive, I think. But since in origin the Effects were six, I can’t imagine breaking the rules with a set of 20 skills, divided in five attributes.

And, some random thoughts, “you own every object in the list. If you want to… usefully bring along an artifact, check its box.”

“Rules don’t distinguish between lore gained in the present incarnation and that gathered during past lives”

I would love to have any insight on why Blades in the Dark is laid out in landscape.

I would love to have any insight on why Blades in the Dark is laid out in landscape.

I would love to have any insight on why Blades in the Dark is laid out in landscape. For me, landscape is a lot harder to use than portrait, especially double-sided.

Is it too soon to ask that the other setting hacks be portrait? =)