A question for you, Honorable Folks:

A question for you, Honorable Folks:

A question for you, Honorable Folks:

how would you see a set of FIVE attributes, rated from zero to four?

Let’s say: SUNRISE, MIDDAY, SUNSET, NITE and ECLIPSE.

Zero to five, would be both unblancing and dispersive, I think. But since in origin the Effects were six, I can’t imagine breaking the rules with a set of 20 skills, divided in five attributes.

And, some random thoughts, “you own every object in the list. If you want to… usefully bring along an artifact, check its box.”

“Rules don’t distinguish between lore gained in the present incarnation and that gathered during past lives”

7 thoughts on “A question for you, Honorable Folks:”

  1. I don’t think there is any issue with having more or less attribute groups and actions. I can’t see a reason why such a choice would break the game as long as you scaled XP growth accordingly. 

    I think the hardest part is getting the action list to feel right. It’s like writing a story and only limiting yourself to a certain number of verbs (16 in the core game) and making sure that you could write story while allowing yourself to only use those verbs. 

    Coming up with 25 unique verbs that have just the right amount of breadth of scope without overlap sounds like a beast of a chore to me. 

  2. I don’t have a problem with 5 attributes. But I don’t really love the move from ‘Guile’ to Nite, or Sunset, or Midday, or Eclipse, as it’s not really clear what attribute is used for what. Mapping metaphors takes up brain-space I’d rather fill with other things.

    Pretty sure your first random thought is how the current inventory system works.

    The second one needs more fleshing out. BitD isn’t required to be run as high lethality. Or are you talking about flashing back to actions run in previous lives? As long as the players aren’t brining multiple character sheets out, that doesn’t seem like it’d bog things down too much, but that would mean they and their past incarnations have all the same stats, which makes it seem less important that it’s a past incarnation versus you. Also your past incarnations could just, you know, wipe out all the ‘current’ incarnations rivals’ grandparents… Looper sums up my thoughts on Time Travel Battles: https://www.youtube.com/watch?v=YkMaxdhzzMw

  3. Seconded that solar phases don’t really work as action group names due to not having any inherent meaning in this context. Deriving narrative function through their associated action skills would be odd. Guile is a attribute I might have as a person. Can you say a person has eclipse-ness? 

  4. Sorry, guys. There’s this game, called EXALTED, which I wrongly assumed was more popular…

    In this game you play as a chosen of the Sun God, belonging to a Caste (Dawn, Zenith, Twilight, ecc.). The Solars were once lords upon Creation, but fell to pride and were slaughtered by their lieges.

    Now they return, but in secrecy, and have to struggle for survival and dominance in a world which sees them as Anathema.

    I just wanted to see if someone got it and started on the same line; to see if it catched.

    The idea to make an hack still stands, though.

  5. Diego Minuti​ I was with you the whole way man. Just recently finished up a BitD game set in Nexus, mortal criminals who get caught up in exalted politics. It was a sick prelude to my third Exalted third editing game. Which I will run as soon as I get my hands on that backer PDF…

    I assume you plan on doing something similar?

  6. I tried to nail down a Powered by the Apocalypse hack of Exalted for some time, and gave up. Blades helps to nail down one aspect of Exalted, the “rise from the ashes” thing, which is what i really like, before you become too powerful to play.

  7. There’s a completely different game that I would recommend for hacking into Exalted:

    http://mythenderrpg.com/

    It’s about killing gods, but while doing so you must balance your grasp for power, lest you become a god yourself (and thus a target for killing).  The PDF is free.  The game doesn’t do Zero-to-Hero, rather it does “Badass Killing Machine”-to-God.

    If nothing else, I recommend it for some of it’s interesting mechanics, but I think it’s particularly relevant to any discussion about Exalted (and hacking other games to play Exalted), since it deals with that feeling of titanic beings doing battle with each other very well.

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