I have struggled with how Trauma, Vice, and Stress fit together. I’ve come up with a number of possible solutions, some more radical and complex than others, and discarded them one by one.
What’s my problem anyway? Here are some of my base assumptions that don’t fit with how these things work in the game as it is (and I don’t expect the game to change to fit my assumptions.)
* Vice is a threat to rogues, even as it comforts them. It is not an unmitigated good. You can get lost in it, brittle and destroyed.
* There are ways to clear stress that are not vices, and sometimes vice can add stress (by which I mean damage, system strain, and pushed luck.)
* I disagree that the more damaged you are, the easier it is for you to relax and clear stress; the more damaged you are, the more helpful vices are to you.
I have FINALLY come up with the rough draft of what I think is a workable alternative. As I continue working on my own hack of Blades in the Dark, this is the foundation of what I think will be a better fit for me.
DISCLAIMER: I don’t need you to love it! I don’t hate Blades in the Dark because we disagree about these issues! All is well. I’m experimenting. If you have useful comments I’d love to hear them, and clarifying questions are great. No abuse please.
https://docs.google.com/document/d/1pFXfro-ngx51VYVRjjisbcoMrO0K5NmE1ct4cbWwO70/edit