Destroying the gang of another faction
Destroying the gang of another faction
So my Hawkers crew took the job to run the Black Anchor for the Red Sashes, who recently seized the gambling den and animal fighting pit from the Billhooks. The Hawkers know the Billhooks are coming back to reclaim it, but my players want to defend their position and lay an elaborate trap.
Now the Billhooks are Tier II with strong hold, so they send a gang of 20 thugs at the crew. And all 20 Billhooks end up dead in the street.
Aside from all the other fallout, what happens to the Billhooks’s tier and hold? I’m leaning to dropping their hold from strong to firm, because it was just one of their gangs. But my players didn’t specifically perform an operation to reduce the Billhook’s hold (p14 of 7.1 Quickstart), so maybe the Billhooks’s hold shouldn’t change. On the other hand, 20 gang members are gone, so maybe the Billhooks’s hold should drop even further?