Setting Question: When the ambient light increases to “twilight” at dawn and dusk, is the ember-like sun of the…

Setting Question: When the ambient light increases to “twilight” at dawn and dusk, is the ember-like sun of the…

Setting Question: When the ambient light increases to “twilight” at dawn and dusk, is the ember-like sun of the world actually visible? If so, does it appear in the same spot in the sky each day? Are dawn and dusk two different spots or are they the same? Does the sun basically come up a bit then set?

These are the kind of details my players love. Thanks!

Two questions for the senior game staff to address.

Two questions for the senior game staff to address.

Two questions for the senior game staff to address.

1: I think I’ve found a typo in the V8 Blades Sheets PDF. On the crew sheets, the Assassins have 3 pips for Veteran crew advances, compared with only 2 for all of the other Crew types (Hawkers, Smugglers, etc). I’m of the particular opinion that it was put there deliberately, since on the previous version of the Assassin crew sheet there were only 2 pips there, but I do understand that with formatting sometimes things happen. Is that 3rd Veteran pip supposed to be there, and if so, for what particular reason? Giving Assassins the ability to poach an extra Crew ability seems to unbalance the game in their favor.

2: I’m involved in a game where a question about the Lurk ability Expertise has come up. Expertise says that you choose an action rating (actually, shouldn’t that just be action?) and then whenever you lead a group action using that one, you can only suffer 1 stress from failed rolls. Would I be right in guessing that Expertise only applies to 1 action period, and you have to choose the action at the time you take Expertise?

So my current GM is going to be out of town for a month, and I have volunteered to Take his place and run a side…

So my current GM is going to be out of town for a month, and I have volunteered to Take his place and run a side…

So my current GM is going to be out of town for a month, and I have volunteered to Take his place and run a side game for a while. I was wondering, is there a supplement for stuff on the sea? We’ve been discussing and the crew really wanna be pirates, and I personally want to explore the leviathans. Any help would be greatly appreciated!

So where do people place Bellweather Crematorium?

So where do people place Bellweather Crematorium?

So where do people place Bellweather Crematorium? I can’t see it marked on any of the maps – or have I missed something? It feels like a major city landmark, so I want to nail it down.

I am considering either industrial, smoke-stained Coalridge or the squalor of Dunslough.

When playing a Leech do the chemicals you start with only have the number of uses listed on pg 226 or are you…

When playing a Leech do the chemicals you start with only have the number of uses listed on pg 226 or are you…

When playing a Leech do the chemicals you start with only have the number of uses listed on pg 226 or are you considered to have a supply of those chemicals until you use the last of them due to a complication at which point you will have to craft them and rely only on the number of uses listed for the future?

What does the second Vehicle upgrade (for Smugglers) do?

What does the second Vehicle upgrade (for Smugglers) do?

What does the second Vehicle upgrade (for Smugglers) do? I am guessing its like a multipurpose upgrade which could be Boat/Carriage as needed, and does what those do when second box is spent there.

If so, then it provides armor like the second Carriage or Boat upgrades, and this is being duplicated by Like Part of the Family’s benefit for having the upgraded Vehicle; so I would then wonder if this was an oversight or intentional?

Is there any difference between “+1 effect” and “+1 result level” in downtime activities?

Is there any difference between “+1 effect” and “+1 result level” in downtime activities?

Is there any difference between “+1 effect” and “+1 result level” in downtime activities? For example: can you “push yourself” to increase the result of a downtime activity roll?

Is there a way to increase the scope of your crew’s hunting grounds?

Is there a way to increase the scope of your crew’s hunting grounds?

Is there a way to increase the scope of your crew’s hunting grounds? Is this part of claiming turf? The free downtime action to acquire an asset or whatever is pretty handy but limited to a small area.

Again – Just wondering…

Again – Just wondering…

Again – Just wondering…

What happened to the “gather information” downtime job? I’ve been listening to the itmeJP “RollPlay” series, and they are always doing some gather information over their downtimes… but in the book from drivethrough there is no mention of a gather information downtime activity 🙁

has it just been rolled into the “aquire asset” or “long term project” activities?