Two questions for the senior game staff to address.
Two questions for the senior game staff to address.
1: I think I’ve found a typo in the V8 Blades Sheets PDF. On the crew sheets, the Assassins have 3 pips for Veteran crew advances, compared with only 2 for all of the other Crew types (Hawkers, Smugglers, etc). I’m of the particular opinion that it was put there deliberately, since on the previous version of the Assassin crew sheet there were only 2 pips there, but I do understand that with formatting sometimes things happen. Is that 3rd Veteran pip supposed to be there, and if so, for what particular reason? Giving Assassins the ability to poach an extra Crew ability seems to unbalance the game in their favor.
2: I’m involved in a game where a question about the Lurk ability Expertise has come up. Expertise says that you choose an action rating (actually, shouldn’t that just be action?) and then whenever you lead a group action using that one, you can only suffer 1 stress from failed rolls. Would I be right in guessing that Expertise only applies to 1 action period, and you have to choose the action at the time you take Expertise?