What happens if you partially resist a consequence, but have no available slots for the reduced consequence?

What happens if you partially resist a consequence, but have no available slots for the reduced consequence?

What happens if you partially resist a consequence, but have no available slots for the reduced consequence?

Eg

Scoundrel Bob is both Drained and Exhausted, and trying to fight off a disagreeable brute over a misunderstanding involving some gambling winnings.

Said brute slams Bob with a chair. The GM calls that a moderate consequence ‘Broken Arm’, but Bob’s player wants to resist. A partial consequence would best fit the fiction and tone of the game thus far- but would mean the resistance is basically useless.

Should Bob just be able to avoid the consequence, or can he just not resist?

2 questions :

2 questions :

2 questions :

1. from a non native english speaker : can someone explain to me what “Local Graft” means? i’m having a hard time explailing what it is to my players

2. world building : in order to help them sell drugs to the workers in Coalridge, my players have made allies of the local foremen. Can you please suggest a faction level for the foremen or the factory bosses?

I’d like to play this with my wife, largely by chat when she’s away.

I’d like to play this with my wife, largely by chat when she’s away.

I’d like to play this with my wife, largely by chat when she’s away. It would be our first RPG. I’d GM and she would be the only player. Is this reasonable? Any advice?

Question about Vampires, because one of my players is planning to become one:

Question about Vampires, because one of my players is planning to become one:

Question about Vampires, because one of my players is planning to become one:

One of the “usual” ways to become a vampire is to become a ghost and then find a body to occupy. So, its human –> ghost –> vampire.

Rules say that changing from human to ghost you keep your actions and get bonus dots from the ghost playbook:

“When you transfer your character to the Ghost playbook, add all of your

current action ratings to the ratings on the Ghost playbook. You may not have

an action rating greater than 4.” (hunt, prowl, attune)

Next step is the change to the Vampire playbook. Again you add action dots from the new playbook. This time it’s a loooooot of additinal dots: Hunt, prowl, skirmish, attune, command, sway.

So, the transition from human to vampire gives you a max of 3+6=9 dots.

Wow. Maybe some are capped at 4 dots… still wow.

Are there any of you who already saw that in your games? Is it is powerful as it seems? Is it over-the-top or manageable? What about the other players? Do they switch to puny mortals or can they they keep up somehow?

Hello all

Hello all

Hello all,

I am gearing up to run my own game but find some gaps even after reading through the book twice and watching play videos.

My current question is how do I determine a players insight, prowess and resolve? How do they level up the main attributes?

A second one is how do I determine how much damage an attack does? Whether to a PC or an NPC?

I appreciate any tips hints or guides. Thanks for your time.

So how hard would it be to transplant Blades in the Dark characters, faction game, etc into a Alt-History…

So how hard would it be to transplant Blades in the Dark characters, faction game, etc into a Alt-History…

So how hard would it be to transplant Blades in the Dark characters, faction game, etc into a Alt-History Lovecraftian London?

So long as we acknowledge the existence of the supernatural and steampunk technology the game should run with just a bit of spackle. Reconfigure the gangs and change the fringe cults to historical societies like The Golden Dawn or Freemasons; that should do it.

Or am I missing the forest for the trees? Any and all advice is appreciated.

Does anyone have experience with players running multiple characters in Blades?

Does anyone have experience with players running multiple characters in Blades?

Does anyone have experience with players running multiple characters in Blades? I have a player who’s lurk has been hit with level 2 harm and is pretty full up on stress. He is wanting to sideline his Lurk for a few sessions and run a second character in the mean time, My initial response is to let him and use the Lost entry from overindulging of vice as a guide. My concern is that players may wind up circumventing the recovery downtime actions and just run a stable of characters i I set that precedent.

Any thoughts?

With Physicker, and enough experience, could a Leech build a sort of Frankenstein’s Monster?

With Physicker, and enough experience, could a Leech build a sort of Frankenstein’s Monster?

With Physicker, and enough experience, could a Leech build a sort of Frankenstein’s Monster?