A few sessions ago, I noticed “Nyryx” is the name of a prostitute contact on the Slide playbook.

A few sessions ago, I noticed “Nyryx” is the name of a prostitute contact on the Slide playbook.

A few sessions ago, I noticed “Nyryx” is the name of a prostitute contact on the Slide playbook… and the name of a possessor ghost on the Whisper playbook. What an interesting coincidence! There’s no guarantee they’re the same person of course, but giving tables that option is really cool.

It made me wonder what other potential match ups I could find in the playbook contacts so I did some quick analysis this morning:

https://docs.google.com/document/d/1HFXIldOF6OYl-PQzLCT0X1dnN1BSFzWLJwXMJM9y1L0/edit?usp=sharing

I had hoped to find more match ups than I did, to be honest. Tying playbooks together by their contacts (especially when their descriptions are so tantalizingly different) is something I plan to explore in my own design work. Anyway, thought folks here might like to see this too!

Blades must be the only RPG that is not D&D getting mainstream coverage :)…

Blades must be the only RPG that is not D&D getting mainstream coverage :)…

Blades must be the only RPG that is not D&D getting mainstream coverage 🙂 http://www.kotaku.co.uk/2018/05/01/a-tabletop-rpg-for-storytellers-who-want-to-be-infamous-criminals

http://www.kotaku.co.uk/2018/05/01/a-tabletop-rpg-for-storytellers-who-want-to-be-infamous-criminals

Hello everyone, I need some help.

Hello everyone, I need some help.

Hello everyone, I need some help. I am heading to college in the fall and I want to start my own DnD group to play games like blades (Mostly blades to be honest I freaking love this game). I have been in a group for about a year now and I’ve gotten to see cool characters and storylines, descriptions and imagery and it has been a great time; but they’re stopping the group. Or at least, they are no longer going to play with me. For the group I make in college, I really want to be a good DM, but I don’t have a lot of tips in my arsenal. I want to make worlds and characters just as creatively as I have seen and give the same joy I felt the first time I played DnD to others. DnD launched my artistic abilities to be what they are now. It is the reason I will be an art minor. If any of you have tips about how to be a good DM, or how to setup a great campaign, I would be so so so grateful. Thank you. 🙂

I’m running a game tonight with my crew of Hawkers.

I’m running a game tonight with my crew of Hawkers.

I’m running a game tonight with my crew of Hawkers. They’ve been at war with the Rail Jacks for a couple sessions now but nothing’s happened yet (they’re laying low and trying to put together a peace plan). I’d like to lure them out into a trap.

Any ideas how the Rail Jacks might trap someone within the city? Strategies, tactics, locations, etc? Planning to randomly generate a few scores for inspiration but I won’t be able to do that until my lunch break and well, I can’t stop thinking about this right now.

Title

Title

Sharing a house rule on harm.

I’ve found the specific harm penalties punishing. The GM usually ends up fudging them, the party ignores them, the GM lets armor negate all of it 90% of the time, etc. John did this a lot in his games as well.

What I’ve tried is putting a time limit on harm, when it’s done to players. Next action, until you take a “turn” off, rest of the scene, a score, etc. Even though this is more mechanics, its putting more fiction into the game. It opens up what harm can be, and let’s me punish more – knowing it won’t break the rest of the score. Harm can be a stunned moment, temporary backlash, a bleeding cut that needs a bandage, a sprain that goes away on its own, etc. It let’s us be more descriptive with the fiction, and thus use it more. The times are up to the GM, and stated before the resist roll, like normal harm. (Ideally, its part of the action roll description, but we’re flexible about that.)

Have other people tried this? I found it particularly interesting because it’s adding a mechanic to enable fiction, which is pretty nifty.

Anyways, recommended.

Don’t dig at it, there’s nothing but madness and death down that path.

Don’t dig at it, there’s nothing but madness and death down that path.

Don’t dig at it, there’s nothing but madness and death down that path. But if you were going to poke around, I’d start at Claymark Bellfoundry. Of course you never heard of them, they went out of business over five hundred years ago. But once upon a time, they were the supplier of damn near every bell in Doskvol.

Then in the bitter cold of deepest winter, the Spirit Wardens showed up, shut them down, and relocated the bellfoundry into the Bellwether Crematorium. That’s right, the bellfoundry and the crematorium in close quarters, ‘neath the enchanted bells that ring on both sides of the Mirror every time someone in the city dies. Why did they do it? Was there a competition issue? Or was there a problem with the bells? Why did the bells start marking the deaths in the city anyway?

Those aren’t the right questions. I’ve seen those bells. Carillon upon carillon, from giant bells the size of a coach to wee hand-bells in rows. I can say this, for certain; Bellwether has more bells in those towers than will fit in those towers. Now. Leave it alone.

From Dava Mark’s personal correspondence, Elisar 9, 812

I don’t see it reposted here, so…

I don’t see it reposted here, so…

I don’t see it reposted here, so…

In case someone missed it, a fascinating study in the evolution of this beautiful game by the excellents John Harper and Andrew Gillis.

https://www.youtube.com/watch?v=DlGyUKlXVbY&ab_channel=JohnHarper

https://www.youtube.com/watch?v=DlGyUKlXVbY&ab_channel=JohnHarper

Hey folks, I’m looking to run a BitD series as a cut up for my DnD group.

Hey folks, I’m looking to run a BitD series as a cut up for my DnD group.

Hey folks, I’m looking to run a BitD series as a cut up for my DnD group. Trick is I’m hoping to set it in the main capital of the DnD campaign as a soft lead in to newer game types for them.

Any particular advice, or pitfalls to watch out for?

I’m running a game where the Crew just went to war with the Red Sashes.

I’m running a game where the Crew just went to war with the Red Sashes.

I’m running a game where the Crew just went to war with the Red Sashes. The crew currently only has one claim, some turf that takes the form of some union supporters and labor in a coalridge factory (industrial espionage Shadows).

Anyway, how have you guys handled “defense” during a war? The crew seems to be waiting for the Red Sashes to come to them. Is defending your turf/claim a Score? I was thinking of running it as such. Has anyone done the same thing? If so, do you still have the crew gain Coin for defending what’s theirs to begin with? REP makes sense but I was going back and forth on Coin.

I’d love to hear anyone’s experience with a similar scenario of defending during a war and how that interacts with Scores, etc. Any ideas on creative ways for the Red Sashes to “attack” would be great too.

The crew has a secret lair. Coming after the factory is chancy since the crew doesn’t own it, they just have plants within it and I doubt the Red Sashes want to go to war with the owners haha. What does that leave them? Random assaults in the streets? It’s my first game and my first war, so I’m all ears.